Guildrun Meta
Community Meta & Analysis
The Guildrun meta by difficulty tier: hero win rates, item and relic pick rates, and what's climbing, aggregated across the community
Updated for Guildrun 0.5.14 · data updated October 22, 2026 · 192 tracked runs this patch
Patch
192
Runs started
17089%
Cleared Act 1
13872%
Full clear · Act 2
Community meta: aggregated across 192 anonymized runs in this tier.
Heroes 25
| Hero | Pick rate | Act 1 clear | Full clear | Reserve | Usage |
|---|---|---|---|---|---|
| 51%98 runs | 94% | 82% | 10% | 84% kept · 16% sold | |
| 44%85 runs | 93% | 75% | 19% | 81% kept · 19% sold | |
| 36%69 runs | 94% | 72% | 17% | 55% kept · 45% sold | |
| 35%68 runs | 96% | 85% | 19% | 66% kept · 34% sold | |
| 33%63 runs | 90% | 83% | 5% | 60% kept · 40% sold | |
| 32%61 runs | 89% | 64% | 2% | 70% kept · 30% sold | |
| 29%56 runs | 96% | 77% | 7% | 63% kept · 38% sold | |
| 28%54 runs | 91% | 72% | 2% | 50% kept · 50% sold |
Hero representation by round
One dot per appearance (party or reserve). X = round, Y = full-clear rate of those runs. Denser cloud = used more that round.
Round →
Nyx
Rip
Dragomir
Tilly
Reyna
Niklas
Irini
Yuuna
Party win rates 40
The exact final party.
| Party | Pick rate | Act 1 clear | Win rate |
|---|---|---|---|
| 2%4 runs | 100% | 100% | |
| 2%4 runs | 100% | 100% | |
| 2%3 runs | 100% | 100% | |
| 2%3 runs | 67% | 33% | |
| 1%2 runs | 100% | 100% | |
| 1%2 runs | 100% | 100% | |
| 1%2 runs | 100% | 100% | |
| 1%2 runs | 100% | 100% |
Relics 273
| Relics | Pick rate | Win rate |
|---|---|---|
| 33%63 runs | 83% | |
| 28%53 runs | 79% | |
| 23%44 runs | 74% | |
| 22%43 runs | 72% | |
| VVictory Vessel | 22%42 runs | 83% |
| 19%37 runs | 86% | |
| 18%35 runs | 94% | |
| 17%32 runs | 91% |
Items 144
| Items | Pick rate | Win rate |
|---|---|---|
| 37%71 runs | 91% | |
| 31%60 runs | 76% | |
| 29%56 runs | 88% | |
| 29%55 runs | 91% | |
| 29%55 runs | 87% | |
| 23%45 runs | 79% | |
| 22%43 runs | 86% | |
| 20%38 runs | 86% |
Classes 7
| Classes | Pick rate | Win rate |
|---|---|---|
| 67%129 runs | 74% | |
| 64%122 runs | 79% | |
| 52%100 runs | 77% | |
| 52%99 runs | 73% | |
| 46%89 runs | 69% | |
| 35%68 runs | 77% | |
| 34%66 runs | 70% |
Crossroad choices
- A moment of peace.320×
- A gift for your newly-formed guild.192×
- Craft a banner for your guild.149×
- Get a special item or relic with offensive properties.66×
- Quickly defeat a durable enemy to earn Shards.56×
- Defeat the Act 1 Boss with a challenging twist to earn a rare relic.50×
- Get a special item or relic with defensive properties.43×
- Challenge: Each second, Heroes take damage equal to 2.5% of their Max HP.42×
- Survive as long as possible against immortal enemies to earn Shards.42×
- Get relics or items in the future.39×
- Gain an item, or gain an epic item or relic at a cost.38×
- Gain a rare relic for a price.37×
- Challenge: Heroes have 20% decreased basic stats.36×
- Challenge: Each second, enemies heal 3% Max HP.36×
- Rank up a Hero at a price, or strengthen one later.36×
- Challenge: For Rush (9), enemies have 150% increased stats.35×
- Gain stats, or choose to fight stronger enemies for future rewards.33×
- Wait for a common relic, or take a rarer one at a cost.33×
- Retrain a Hero, or strengthen Heroes over time.30×
- Gain an item. Rarer items Burn your Heroes next combat.29×
- Challenge: After Stall (15), enemies have 40% increased stats.29×
- Gain an item.26×
- Get a special item or relic which pays off in the future.25×
- Gain Shards in the future, or gain an item for a cost.23×
- Get an S-Rank Hero from one of your most-played classes.23×
- Gain special relics and items for your most-played classes.19×
- Challenge: Each second, Heroes take damage equal to 7% of their Max HP.17×
- Challenge: Heroes have 15% decreased basic stats.16×
- Gain immediate or future power, for a price.16×
- Challenge: After Stall (15), enemies have 55% increased stats.15×
- Choose a single Hero to battle against an enemy for a variety of rewards.15×
- Gamble for increasingly powerful rewards.13×
- Get a random epic relic.13×
- Challenge: For Rush (10), enemies have 66% increased stats.12×
- Challenge: Each second, enemies heal 5% Max HP.12×
- Choose from 1 of 3 epic items.11×
- Gain relics or items for a price.11×
- Choose from 1 of 3 rare relics.9×
- Choose from relics of increasing rarity for a price.7×
- Retrain an upgrade on one of your Heroes.4×
- Permanently increase a Hero's Mana Regen by 16.1×
- Permanently increase a Hero's Defense by 120.1×
- Permanently increase a Hero's Max HP by 800.1×
- Permanently increase a Hero's Attack Speed by 80.1×
- Permanently increase a Hero's Attack by 100.1×
- Permanently increase a Hero's Crit by 60.1×