Dragomir
Default abilities
Dragomir starts every run with these.
Specializations
Choose one during a run. Some branch Dragomir into a new class.
Class abilities Ranks 3–4
At higher ranks Dragomir draws from the shared ability pool of each class they belong to.
The Keen-EyedPassive
Assassins and Duelists instantly kill any enemies they damage below 20 + 5 Rank% Max HP. Backup.The MagnanimousPassive
Starfall also hits the lowest health enemy the first 2 + 1 Rank times it is cast each combat.
On kill, gain Stealth for 4 seconds and permanently gain 3 + 2 Rank Crit. The BrutePassive
On Crit, steal 0 + 50 Crit Health from the target.Rank modifiers A & S
Poisonous Burst
On Crit, inflict 1 + 10 Crit Poison on the target.Poisonous Edge
Gain +80% Crit against enemies with Poison.Rush OverdriveBackup
Rush abilities last 3 seconds longer. Backup.Poisonous Eye
At start of combat, inflict 30 + 50 Crit Poison on all enemies.Critical Defenses
At start of combat, if this Hero is in the front row they gain 0 + 250 Crit Defense.Critical Invigoration
On Crit, heal 0 + 50 Crit health and gain 3 Mana.Enforced PresenceBackup
On Rush trigger, Assassins gain 15 Crit, 15 Attack, and 15 Magic. Backup.Critical Offense Growth
On Crit, permanently gain 1 Attack and 1 Magic.Aim True, Aim Quick
For Rush (10), gain +100% Crit.Shard Collector
Every other Crit, gain 1 Shard.Shard Plunderer
On kill, gain 8 Shards.Banked PresenceBackup
For Rush (10), Assassins gain 1 Crit per Shard in bank. Backup.Lurker
At start of combat, gain Stealth for 5 seconds.
On kill, gain Stealth for 5 seconds.From the Shadows
At start of combat, if this Hero is in the back row they gain +100% Crit and Stealth for 5 seconds.Brutal Precision
Gain 60 Crit and 20 Omnivamp.The Earth's ChildPassive
After Stall (20), Sanctuary of Bloom also inflicts 0 + 1/33 Magic Frost and 0 + 1/25 Magic Burn each second.The SeasonedPassive
Pepper Spray expands in size and lasts 1 second longer.
After Stall (15), Tanks and Mages gain 20 + 20 Rank Defense. Backup.The SanguinePassive
On cast, gain 0 + 5 Rank Omnivamp and teleport behind the lowest health enemy.
On Devour kill, gain 60 Mana and Stealth for 4 seconds.Rank modifiers A & S
Mage Armor
At start of combat, if this Hero is in the front row they gain 0 + 100 Magic Defense.Hermit
At start of combat, if this Hero is alone in the back 2 rows they gain +33% Magic and +50% Crit.Stall CertaintyBackup
Stall abilities trigger 6 seconds faster. Backup.Enchanted Attacks
On auto attack, deal 0 + 100 Magic bonus damage.Arcane Destruction
On cast, gain 100 Crit.Burning Casts
On cast, inflict 0 + 50 Magic Burn on enemies in range.Burning Absorption
On cast, gain 1 Magic per 4 Burn on enemies in range.Stalled Heat
After Stall (20), inflict 0 + 80 Magic Burn on all enemies.Magical GrowthBackup
At start of combat, Mages permanently gain 20 Magic. Backup.Freezing Casts
On cast, inflict 0 + 25 Magic Frost on enemies in range.Freezing Absorption
On cast, gain 1 Magic per 5 Frost on enemies in range.Stalled Cold
After Stall (20), inflict 0 + 35 Magic Frost on all enemies.Stalled Growth
After Stall (25), permanently gain 40 Magic.Instacast
After Stall (15, 30, and 45), gain 100 Mana.Fast Cast
Gain 8 Mana Regen and 40 Starting Mana.The BrawlerPassive
Triple Threat applies 33% more Shields.
Gain 1 Attack per 10 Shields, up to 0 + 50 Max Health Attack.The LustrousPassive
On cast, gain 0 + 33 Max Health Shields.
Whenever an enemy damages a Shielded Hero, inflict 1 + 1 Rank Burn on that enemy. Backup.The KingpinPassive
For Rush (8), Assassins and Vanguards gain 1 Omnivamp and 1 Crit per Shard generated this game. Backup.Rank modifiers A & S
Bulk Formation
At start of combat, give this Hero and adjacent Heroes 0 + 25 Max Health Max HP.Vindictive Shields
The first time each combat this Hero goes below 50% Max HP, they gain 0 + 50 Max Health Shields and deal 0 + 50 Max Health damage to adjacent enemies.Calming PresenceBackup
Vanguards gain 13 + 10 Rank HP/S. Backup.Distraction
After Stall (10, 20, 30, 40, and 50): Taunt all enemies.Intimidating Aura
Each second, deal 0 + 3 Max Health damage to adjacent enemies.Rushed Offense
On Rush trigger, gain 100 Max HP, 12 Attack, and 10 Attack Speed.Rushed Size
For Rush (12), gain +100% Max HP.Rush OverdriveBackup
Rush abilities last 3 seconds longer. Backup.Burning Aura
On auto attack or when auto attacked, inflict 1 + 1/800 Max Health Burn on the enemy (Max: 7).Aggressive PresenceBackup
Vanguards gain 50 + 50 Rank Attack. Backup.Burning Eye
At start of combat, inflict 30 + 1/50 Max Health Burn on all enemies.Burning Restoration
On auto attack or when auto attacked, if the enemy has Burn gain 1 HP/S.Violent PresenceBackup
Whenever a Vanguard auto attacks or is auto attacked, they gain 25 Shields. Backup.Brutal Vitality
Gain 1000 Max HP and 20 Omnivamp.Shield Line
At start of combat, give all Heroes in the front 2 rows 0 + 66 Max Health Shields.