Vanguard
ClassClass abilities Ranks 3–4
The shared pool Vanguard heroes can draw from at higher ranks.
The BrawlerPassive
Triple Threat applies 33% more Shields.
Gain 1 Attack per 10 Shields, up to 0 + 50 Max Health Attack.The LustrousPassive
On cast, gain 0 + 33 Max Health Shields.
Whenever an enemy damages a Shielded Hero, inflict 1 + 1 Rank Burn on that enemy. Backup.The KingpinPassive
For Rush (8), Assassins and Vanguards gain 1 Omnivamp and 1 Crit per Shard generated this game. Backup.Rank modifiers Ranks A & S
Generic Vanguard upgrades a hero can roll at higher ranks alongside class abilities.
Bulk Formation
At start of combat, give this Hero and adjacent Heroes 0 + 25 Max Health Max HP.Vindictive Shields
The first time each combat this Hero goes below 50% Max HP, they gain 0 + 50 Max Health Shields and deal 0 + 50 Max Health damage to adjacent enemies.Calming PresenceBackup
Vanguards gain 13 + 10 Rank HP/S. Backup.Distraction
After Stall (10, 20, 30, 40, and 50): Taunt all enemies.Intimidating Aura
Each second, deal 0 + 3 Max Health damage to adjacent enemies.Rushed Offense
On Rush trigger, gain 100 Max HP, 12 Attack, and 10 Attack Speed.Rushed Size
For Rush (12), gain +100% Max HP.Rush OverdriveBackup
Rush abilities last 3 seconds longer. Backup.Burning Aura
On auto attack or when auto attacked, inflict 1 + 1/800 Max Health Burn on the enemy (Max: 7).Aggressive PresenceBackup
Vanguards gain 50 + 50 Rank Attack. Backup.Burning Eye
At start of combat, inflict 30 + 1/50 Max Health Burn on all enemies.Burning Restoration
On auto attack or when auto attacked, if the enemy has Burn gain 1 HP/S.Violent PresenceBackup
Whenever a Vanguard auto attacks or is auto attacked, they gain 25 Shields. Backup.Brutal Vitality
Gain 1000 Max HP and 20 Omnivamp.Shield Line
At start of combat, give all Heroes in the front 2 rows 0 + 66 Max Health Shields.