Mage
ClassClass abilities Ranks 3–4
The shared pool Mage heroes can draw from at higher ranks.
The Earth's ChildPassive
After Stall (20), Sanctuary of Bloom also inflicts 0 + 1/33 Magic Frost and 0 + 1/25 Magic Burn each second.The SeasonedPassive
Pepper Spray expands in size and lasts 1 second longer.
After Stall (15), Tanks and Mages gain 20 + 20 Rank Defense. Backup.The SanguinePassive
On cast, gain 0 + 5 Rank Omnivamp and teleport behind the lowest health enemy.
On Devour kill, gain 60 Mana and Stealth for 4 seconds.Rank modifiers Ranks A & S
Generic Mage upgrades a hero can roll at higher ranks alongside class abilities.
Mage Armor
At start of combat, if this Hero is in the front row they gain 0 + 100 Magic Defense.Hermit
At start of combat, if this Hero is alone in the back 2 rows they gain +33% Magic and +50% Crit.Stall CertaintyBackup
Stall abilities trigger 6 seconds faster. Backup.Enchanted Attacks
On auto attack, deal 0 + 100 Magic bonus damage.Arcane Destruction
On cast, gain 100 Crit.Burning Casts
On cast, inflict 0 + 50 Magic Burn on enemies in range.Burning Absorption
On cast, gain 1 Magic per 4 Burn on enemies in range.Stalled Heat
After Stall (20), inflict 0 + 80 Magic Burn on all enemies.Magical GrowthBackup
At start of combat, Mages permanently gain 20 Magic. Backup.Freezing Casts
On cast, inflict 0 + 25 Magic Frost on enemies in range.Freezing Absorption
On cast, gain 1 Magic per 5 Frost on enemies in range.Stalled Cold
After Stall (20), inflict 0 + 35 Magic Frost on all enemies.Stalled Growth
After Stall (25), permanently gain 40 Magic.Instacast
After Stall (15, 30, and 45), gain 100 Mana.Fast Cast
Gain 8 Mana Regen and 40 Starting Mana.