Guildrun Meta
Community Meta & Analysis
The Guildrun meta by difficulty tier: hero win rates, item and relic pick rates, and what's climbing, aggregated across the community
Updated for Guildrun 0.5.10 · data updated September 23, 2026 · 181 tracked runs this patch
Patch
181
Runs started
15284%
Cleared Act 1
9955%
Full clear · Act 2
Community meta: aggregated across 181 anonymized runs in this tier.
Heroes 25
| Hero | Pick rate | Act 1 clear | Full clear | Reserve | Usage |
|---|---|---|---|---|---|
| 48%87 runs | 93% | 64% | 18% | 87% kept · 13% sold | |
| 40%73 runs | 93% | 59% | 19% | 77% kept · 23% sold | |
| 36%66 runs | 88% | 56% | 20% | 56% kept · 44% sold | |
| 34%62 runs | 85% | 58% | 15% | 71% kept · 29% sold | |
| 33%59 runs | 85% | 56% | 14% | 47% kept · 53% sold | |
| 29%52 runs | 94% | 67% | 12% | 75% kept · 25% sold | |
| 28%51 runs | 94% | 65% | 12% | 65% kept · 35% sold | |
| 26%47 runs | 89% | 68% | 38% | 89% kept · 11% sold |
Hero representation by round
One dot per appearance (party or reserve). X = round, Y = full-clear rate of those runs. Denser cloud = used more that round.
Round →
Nyx
Rip
Dragomir
Rowan
Tilly
Niklas
Yuuna
Grace
Party win rates 40
The exact final party.
| Party | Pick rate | Act 1 clear | Win rate |
|---|---|---|---|
| 2%4 runs | 100% | 75% | |
| 2%3 runs | 100% | 67% | |
| 2%3 runs | 67% | 0% | |
| 1%2 runs | 100% | 100% | |
| 1%2 runs | 100% | 100% | |
| 1%2 runs | 100% | 100% | |
| 1%2 runs | 100% | 100% | |
| 1%2 runs | 100% | 50% |
Relics 268
| Relics | Pick rate | Win rate |
|---|---|---|
| 27%49 runs | 70% | |
| 26%47 runs | 74% | |
| 21%38 runs | 69% | |
| 20%37 runs | 69% | |
| 19%34 runs | 69% | |
| 19%34 runs | 64% | |
| 18%33 runs | 69% | |
| VVictory Vessel | 18%33 runs | 67% |
Items 145
| Items | Pick rate | Win rate |
|---|---|---|
| 29%52 runs | 78% | |
| 29%52 runs | 71% | |
| 28%51 runs | 67% | |
| 26%47 runs | 64% | |
| 25%46 runs | 73% | |
| 24%44 runs | 69% | |
| 22%39 runs | 67% | |
| 21%38 runs | 66% |
Classes 7
| Classes | Pick rate | Win rate |
|---|---|---|
| 67%121 runs | 63% | |
| 66%119 runs | 51% | |
| 64%115 runs | 63% | |
| 46%83 runs | 60% | |
| 42%76 runs | 57% | |
| 38%69 runs | 65% | |
| 36%66 runs | 65% |
Crossroad choices
- A moment of peace.271×
- A gift for your newly-formed guild.181×
- Craft a banner for your guild.132×
- Get a special item or relic with offensive properties.54×
- Get a special item or relic with defensive properties.49×
- Quickly defeat a durable enemy to earn Shards.49×
- Defeat the Act 1 Boss with a challenging twist to earn a rare relic.47×
- Challenge: Each second, enemies heal 3% Max HP.43×
- Get relics or items in the future.35×
- Gain immediate or future power, for a price.35×
- Challenge: Each second, Heroes take damage equal to 2.5% of their Max HP.34×
- Rank up a Hero at a price, or strengthen one later.33×
- Gain a rare relic for a price.33×
- Gain an item, or gain an epic item or relic at a cost.32×
- Survive as long as possible against immortal enemies to earn Shards.31×
- Wait for a common relic, or take a rarer one at a cost.30×
- Gain an item.30×
- Challenge: Heroes have 20% decreased basic stats.28×
- Retrain a Hero, or strengthen Heroes over time.27×
- Challenge: For Rush (9), enemies have 150% increased stats.27×
- Challenge: After Stall (15), enemies have 40% increased stats.26×
- Gain Shards in the future, or gain an item for a cost.21×
- Get an S-Rank Hero from one of your most-played classes.21×
- Choose from 1 of 3 epic items.20×
- Get a special item or relic which pays off in the future.19×
- Challenge: For Rush (10), enemies have 66% increased stats.18×
- Gain stats, or choose to fight stronger enemies for future rewards.16×
- Gain special relics and items for your most-played classes.16×
- Retrain an upgrade on one of your Heroes.15×
- Gain an item. Rarer items Burn your Heroes next combat.15×
- Gamble for increasingly powerful rewards.14×
- Choose from 1 of 3 rare relics.14×
- Choose a single Hero to battle against an enemy for a variety of rewards.13×
- Gain relics or items for a price.13×
- Challenge: After Stall (15), enemies have 55% increased stats.11×
- Challenge: Each second, Heroes take damage equal to 7% of their Max HP.10×
- Get a random epic relic.9×
- Challenge: Each second, enemies heal 5% Max HP.8×
- Choose from relics of increasing rarity for a price.6×
- Challenge: Heroes have 15% decreased basic stats.5×
- Permanently increase a Hero's Attack Speed by 80.1×
- Permanently increase a Hero's Omnivamp by 40.1×
- Permanently increase a Hero's Defense by 120.1×