Sal
Default abilities
Sal starts every run with these.
Specializations
Choose one during a run. Some branch Sal into a new class.
Class abilities Ranks 3–4
At higher ranks Sal draws from the shared ability pool of each class they belong to.
The Earth's ChildPassive
After Stall (?), Sanctuary of Bloom also inflicts ?+?_Magic Frost and ?+?_Magic Burn each second.The SeasonedPassive
Pepper Spray expands in size and lasts {0} second longer.
After Stall (?), Tanks and Mages gain ?+?_Rank Defense. Backup.The SanguinePassive
On cast, gain ?+?_Rank Omnivamp and teleport behind the lowest health enemy.
On Devour kill, gain ? Mana and Stealth for {3} seconds.The BoxerPassive
Every ? auto attacks, deal ?+?_Attack bonus damage and inflict ?+?_AttackSpeed Burn.The SpicyPassive
On auto attack, for each type of Debuff on the target inflict ?+?_Rank more of that Debuff and deal ?+?_AttackSpeed bonus damage.The BreezyPassive
Whenever a Mage or Duelist inflicts a Debuff, they gain ?+?_Rank Attack Speed and ?+?_Rank Magic. Backup.The SniperPassive
Always choose to target the furthest enemy.
Auto attacks gain ?+?_Rank Attack and ?+?_Rank Crit for each hex from the enemy.The FrostbitePassive
On auto attack, fire an additional arrow that inflicts ?+?_AttackSpeed Frost and deals ?+?_Attack% of normal auto attack damage.The BriskPassive
Bonus damage from Permafrost can Crit.
On Crit, inflict ?+?_Rank Frost.
On cast, Sal gains ?+?_Attack+?_Magic Crit.