Guildrun Meta

Community Meta & Analysis

The Guildrun meta by difficulty tier: hero win rates, item and relic pick rates, and what's climbing, aggregated across the community

Updated for Guildrun 0.5.11 · data updated October 4, 2026 · 1,562 tracked runs this patch

Patch
1562
Runs started
134986%
Cleared Act 1
101565%
Full clear · Act 2

Community meta: aggregated across 1562 anonymized runs in this tier.

Heroes 25

HeroPick rateAct 1 clearFull clearReserveUsage
NyxNyx57%890 runs92%75%12%84% kept · 16% sold
RipRip37%585 runs90%71%14%72% kept · 28% sold
DragomirDragomir34%532 runs89%71%13%49% kept · 51% sold
NiklasNiklas33%511 runs93%71%4%77% kept · 23% sold
RowanRowan31%488 runs92%72%25%70% kept · 30% sold
TillyTilly31%477 runs91%74%17%55% kept · 45% sold
YuunaYuuna30%469 runs89%65%8%49% kept · 51% sold
IriniIrini30%462 runs92%74%24%66% kept · 34% sold

Hero representation by round

One dot per appearance (party or reserve). X = round, Y = full-clear rate of those runs. Denser cloud = used more that round.

0%50%100%1815222936435055Round →
  • NyxNyx
  • RipRip
  • DragomirDragomir
  • NiklasNiklas
  • RowanRowan
  • TillyTilly
  • YuunaYuuna
  • IriniIrini

Party win rates 40

The exact final party.

PartyPick rateAct 1 clearWin rate
IriniRipNyx2%26 runs100%85%
RipSalNyx1%18 runs89%83%
FunkeNyxNiklas1%16 runs94%64%
IriniNyxNiklas1%13 runs100%100%
RipNyx1%13 runs92%92%
SalNyxNiklas1%12 runs100%83%
NyxNiklas1%11 runs100%100%
IriniRowanNyx1%11 runs91%91%

Relics 313

RelicsPick rateWin rate
Shield GeneratorShield Generator28%441 runs82%
Critical VesselCritical Vessel25%395 runs81%
Acceleration LatticeAcceleration Lattice20%310 runs78%
Frontline DefenderFrontline Defender19%297 runs75%
Deceleration LatticeDeceleration Lattice19%293 runs82%
VVictory Vessel17%260 runs80%
Backline AggressorBackline Aggressor16%245 runs78%
Fire StarterFire Starter15%241 runs80%

Items 159

ItemsPick rateWin rate
Sentinel's PlateSentinel's Plate37%579 runs83%
Deadeye HoodDeadeye Hood33%523 runs81%
Nimble BootsNimble Boots33%513 runs86%
Accuracy ContractAccuracy Contract28%431 runs81%
Thief's DaggerThief's Dagger27%427 runs83%
Viscera CollectorViscera Collector24%381 runs86%
Runic BucklerRunic Buckler24%373 runs82%
ChaliceChalice21%333 runs77%

Classes 7

ClassesPick rateWin rate
DuelistDuelist70%1099 runs72%
VanguardVanguard69%1072 runs70%
TankTank53%835 runs67%
AssassinAssassin45%696 runs65%
MageMage42%662 runs63%
WarriorWarrior41%644 runs67%
MysticMystic31%490 runs63%

Crossroad choices

  • A moment of peace.2437×
  • A gift for your newly-formed guild.1528×
  • Craft a banner for your guild.1145×
  • Get a special item or relic with offensive properties.506×
  • Defeat the Act 1 Boss with a challenging twist to earn a rare relic.414×
  • Quickly defeat a durable enemy to earn Shards.397×
  • Get a special item or relic with defensive properties.355×
  • Challenge: Each second, Heroes take damage equal to 2.5% of their Max HP.304×
  • Retrain a Hero, or strengthen Heroes over time.303×
  • Challenge: Heroes have 20% decreased basic stats.294×
  • Rank up a Hero at a price, or strengthen one later.292×
  • Challenge: For Rush (9), enemies have 150% increased stats.282×
  • Get relics or items in the future.273×
  • Challenge: Each second, enemies heal 3% Max HP.272×
  • Gain immediate or future power, for a price.252×
  • Wait for a common relic, or take a rarer one at a cost.244×
  • Gain a rare relic for a price.243×
  • Gain an item, or gain an epic item or relic at a cost.237×
  • Challenge: After Stall (15), enemies have 40% increased stats.232×
  • Gain stats, or choose to fight stronger enemies for future rewards.231×
  • Survive as long as possible against immortal enemies to earn Shards.230×
  • Gain Shards in the future, or gain an item for a cost.214×
  • Choose a single Hero to battle against an enemy for a variety of rewards.206×
  • Gain an item.200×
  • Gain an item. Rarer items Burn your Heroes next combat.167×
  • Get a special item or relic which pays off in the future.158×
  • Gain special relics and items for your most-played classes.154×
  • Gamble for increasingly powerful rewards.100×
  • Choose from relics of increasing rarity for a price.90×
  • Challenge: Heroes have 15% decreased basic stats.78×
  • Challenge: Each second, enemies heal 5% Max HP.78×
  • Gain relics or items for a price.77×
  • Challenge: After Stall (15), enemies have 55% increased stats.68×
  • Challenge: Each second, Heroes take damage equal to 7% of their Max HP.64×
  • Challenge: For Rush (10), enemies have 66% increased stats.59×
  • Choose from 1 of 3 epic items.58×
  • Get an S-Rank Hero from one of your most-played classes.54×
  • つかの間の安らぎ。54×
  • Get a random epic relic.51×
  • Choose from 1 of 3 rare relics.50×
  • Retrain an upgrade on one of your Heroes.36×
  • 結成したばかりのギルドへの贈り物。31×
  • ギルドの旗を仕立てる。26×
  • 攻撃向けの特殊なアイテムまたはレリックを獲得する。17×
  • ひとひねり加えられた高難度のアクト1ボスを倒し、レアなレリックを獲得する。12×
  • 代償を払ってヒーローをランクアップするか、後で強化する。10×
  • 代償と引き換えにレアレリックを得る。10×
  • チャレンジ:忍耐(15)後、敵の全ステータス+40%。10×
  • チャレンジ:速攻(9)の間、敵の全ステータス+150%。8×
  • チャレンジ:ヒーローの基本ステータス-20%。7×
  • コモンレリックを待つか、代償を払ってより希少なものを奪う。7×
  • 不死身の敵を相手にできるだけ長く生き延び、シャードを獲得する。7×
  • ステータスを得るか、強敵と戦って後の報酬を得る。6×
  • 頑丈な敵を素早く倒し、シャードを獲得する。6×
  • 将来レリックまたはアイテムを得る。6×
  • アイテムを得るか、代償を払ってエピックアイテムまたはレリックを得る。5×
  • Permanently increase a Hero's Defense by 120.4×
  • 代償と引き換えに、すぐ得られる力か後に実る力を選ぶ。4×
  • 防御向けの特殊なアイテムまたはレリックを獲得する。4×
  • 後でシャードを得るか、代償を払ってアイテムを得る。4×
  • Permanently increase a Hero's Omnivamp by 40.4×
  • Permanently increase a Hero's Mana Regen by 16.3×
  • チャレンジ:毎秒、敵が最大HPの3%を回復する。3×
  • アイテムを得る。3×
  • Permanently increase a Hero's Crit by 60.3×
  • チャレンジ:毎秒、ヒーローが最大HPの2.5%に等しいダメージを受ける。3×
  • Permanently increase a Hero's Magic by 100.2×
  • アイテムを得る。レア度が高いほど、次の戦闘で味方が炎上する。2×
  • 賭けを重ね、より強力な報酬を狙う。2×
  • Permanently increase a Hero's Attack Speed by 80.2×
  • 最も多く使ったクラス用の特別なレリックまたはアイテムを得る。2×
  • ヒーローをひとり選び、敵との一騎打ちに挑ませてさまざまな報酬を獲得する。2×
  • 代償と引き換えにレリックまたはアイテムを得る。2×
  • ヒーローを鍛え直すか、時間をかけて強化する。2×
  • 代償と引き換えに、段階的に希少になるレリックから選ぶ。2×
  • Permanently increase a Hero's Attack by 100.1×
  • チャレンジ:毎秒、ヒーローが最大HPの7%に等しいダメージを受ける。1×
  • Permanently increase a Hero's Max HP by 800.1×
  • チャレンジ:毎秒、敵が最大HPの5%を回復する。1×
  • チャレンジ:忍耐(15)後、敵の全ステータス+55%。1×