Guildrun Meta
Community Meta & Analysis
The Guildrun meta by difficulty tier: hero win rates, item and relic pick rates, and what's climbing, aggregated across the community
Updated for Guildrun 0.5.11 · data updated October 1, 2026 · 348 tracked runs this patch
Patch
348
Runs started
28883%
Cleared Act 1
19656%
Full clear · Act 2
Community meta: aggregated across 348 anonymized runs in this tier.
Heroes 25
| Hero | Pick rate | Act 1 clear | Full clear | Reserve | Usage |
|---|---|---|---|---|---|
| 50%174 runs | 87% | 70% | 11% | 84% kept · 16% sold | |
| 37%128 runs | 86% | 60% | 13% | 70% kept · 30% sold | |
| 36%126 runs | 91% | 61% | 3% | 84% kept · 16% sold | |
| 35%122 runs | 88% | 60% | 12% | 57% kept · 43% sold | |
| 33%116 runs | 89% | 63% | 17% | 56% kept · 44% sold | |
| 33%114 runs | 88% | 58% | 13% | 63% kept · 37% sold | |
| 32%112 runs | 87% | 63% | 22% | 68% kept · 32% sold | |
| 31%108 runs | 86% | 62% | 7% | 54% kept · 46% sold |
Hero representation by round
One dot per appearance (party or reserve). X = round, Y = full-clear rate of those runs. Denser cloud = used more that round.
Round →
Nyx
Rip
Niklas
Yuuna
Dragomir
Reyna
Tilly
Hoyoung
Party win rates 40
The exact final party.
| Party | Pick rate | Act 1 clear | Win rate |
|---|---|---|---|
| 1%4 runs | 75% | 100% | |
| 1%4 runs | 100% | 67% | |
| 1%4 runs | 100% | 25% | |
| 1%3 runs | 100% | 100% | |
| 1%3 runs | 100% | 67% | |
| 1%3 runs | 100% | 67% | |
| 1%3 runs | 100% | 67% | |
| 1%3 runs | 100% | 67% |
Relics 286
| Relics | Pick rate | Win rate |
|---|---|---|
| 26%90 runs | 70% | |
| 24%83 runs | 73% | |
| 22%76 runs | 75% | |
| 18%63 runs | 73% | |
| VVictory Vessel | 18%63 runs | 72% |
| 18%63 runs | 71% | |
| 17%59 runs | 74% | |
| 17%59 runs | 68% |
Items 154
| Items | Pick rate | Win rate |
|---|---|---|
| 34%117 runs | 76% | |
| 29%102 runs | 74% | |
| 29%102 runs | 75% | |
| 28%97 runs | 79% | |
| 25%88 runs | 74% | |
| 23%79 runs | 75% | |
| 21%74 runs | 63% | |
| 21%72 runs | 52% |
Classes 7
| Classes | Pick rate | Win rate |
|---|---|---|
| 69%240 runs | 60% | |
| 67%234 runs | 64% | |
| 51%176 runs | 65% | |
| 47%162 runs | 56% | |
| 44%153 runs | 58% | |
| 40%140 runs | 50% | |
| 33%116 runs | 55% |
Crossroad choices
- A moment of peace.515×
- A gift for your newly-formed guild.347×
- Craft a banner for your guild.238×
- Get a special item or relic with offensive properties.113×
- Quickly defeat a durable enemy to earn Shards.97×
- Get a special item or relic with defensive properties.89×
- Defeat the Act 1 Boss with a challenging twist to earn a rare relic.83×
- Challenge: Heroes have 20% decreased basic stats.73×
- Challenge: Each second, Heroes take damage equal to 2.5% of their Max HP.72×
- Get relics or items in the future.66×
- Challenge: Each second, enemies heal 3% Max HP.62×
- Gain immediate or future power, for a price.59×
- Rank up a Hero at a price, or strengthen one later.58×
- Wait for a common relic, or take a rarer one at a cost.58×
- Retrain a Hero, or strengthen Heroes over time.56×
- Challenge: For Rush (9), enemies have 150% increased stats.56×
- Gain a rare relic for a price.51×
- Gain stats, or choose to fight stronger enemies for future rewards.50×
- Challenge: After Stall (15), enemies have 40% increased stats.50×
- Survive as long as possible against immortal enemies to earn Shards.49×
- Gain an item.48×
- Gain Shards in the future, or gain an item for a cost.47×
- Gain an item. Rarer items Burn your Heroes next combat.46×
- Choose a single Hero to battle against an enemy for a variety of rewards.41×
- Get a special item or relic which pays off in the future.39×
- Gain an item, or gain an epic item or relic at a cost.37×
- Gain special relics and items for your most-played classes.34×
- Get an S-Rank Hero from one of your most-played classes.28×
- Choose from 1 of 3 epic items.27×
- Challenge: Each second, Heroes take damage equal to 7% of their Max HP.23×
- Challenge: Heroes have 15% decreased basic stats.22×
- Choose from 1 of 3 rare relics.22×
- Challenge: Each second, enemies heal 5% Max HP.19×
- Choose from relics of increasing rarity for a price.17×
- Get a random epic relic.16×
- Gamble for increasingly powerful rewards.16×
- Gain relics or items for a price.13×
- Challenge: After Stall (15), enemies have 55% increased stats.13×
- Challenge: For Rush (10), enemies have 66% increased stats.12×
- Retrain an upgrade on one of your Heroes.8×
- Permanently increase a Hero's Omnivamp by 40.2×
- Permanently increase a Hero's Defense by 120.1×
- Permanently increase a Hero's Mana Regen by 16.1×