Guildrun Meta

Community Meta & Analysis

The Guildrun meta by difficulty tier: hero win rates, item and relic pick rates, and what's climbing, aggregated across the community

Updated for Guildrun 0.5.11 · data updated October 3, 2026 · 1,139 tracked runs this patch

Patch
1139
Runs started
100688%
Cleared Act 1
78169%
Full clear · Act 2

Community meta: aggregated across 1139 anonymized runs in this tier.

Heroes 25

HeroPick rateAct 1 clearFull clearReserveUsage
NyxNyx57%652 runs93%77%11%86% kept · 14% sold
RipRip38%434 runs91%74%13%73% kept · 27% sold
NiklasNiklas34%385 runs94%74%5%77% kept · 23% sold
DragomirDragomir33%372 runs93%76%12%46% kept · 54% sold
RowanRowan32%365 runs93%76%27%69% kept · 31% sold
TillyTilly30%346 runs93%77%16%53% kept · 47% sold
SalSal30%345 runs93%74%22%69% kept · 31% sold
ReynaReyna30%345 runs93%70%9%55% kept · 45% sold

Hero representation by round

One dot per appearance (party or reserve). X = round, Y = full-clear rate of those runs. Denser cloud = used more that round.

0%50%100%1815222936435055Round →
  • NyxNyx
  • RipRip
  • NiklasNiklas
  • DragomirDragomir
  • RowanRowan
  • TillyTilly
  • SalSal
  • ReynaReyna

Party win rates 40

The exact final party.

PartyPick rateAct 1 clearWin rate
IriniRipNyx1%17 runs100%94%
RipSalNyx1%15 runs87%80%
RipNyx1%12 runs92%92%
FunkeNyxNiklas1%11 runs100%70%
KarsuNyxNiklas1%10 runs100%100%
IriniRowanNyx1%10 runs90%90%
RipDragomirNyx1%10 runs90%80%
IriniNyxNiklas1%9 runs100%100%

Relics 311

RelicsPick rateWin rate
Shield GeneratorShield Generator30%339 runs85%
Critical VesselCritical Vessel26%301 runs81%
Acceleration LatticeAcceleration Lattice19%218 runs80%
Deceleration LatticeDeceleration Lattice18%209 runs84%
Frontline DefenderFrontline Defender18%207 runs80%
VVictory Vessel17%198 runs82%
Backline AggressorBackline Aggressor16%181 runs80%
Acceleration ReactorAcceleration Reactor15%172 runs92%

Items 159

ItemsPick rateWin rate
Sentinel's PlateSentinel's Plate38%429 runs84%
Nimble BootsNimble Boots35%395 runs86%
Deadeye HoodDeadeye Hood34%390 runs85%
Accuracy ContractAccuracy Contract30%338 runs82%
Thief's DaggerThief's Dagger28%319 runs84%
Viscera CollectorViscera Collector25%288 runs87%
Runic BucklerRunic Buckler24%268 runs83%
ChaliceChalice21%237 runs80%

Classes 7

ClassesPick rateWin rate
DuelistDuelist71%810 runs74%
VanguardVanguard70%793 runs71%
TankTank53%600 runs71%
AssassinAssassin42%483 runs70%
MageMage42%482 runs64%
WarriorWarrior42%477 runs68%
MysticMystic32%365 runs66%

Crossroad choices

  • A moment of peace.1813×
  • A gift for your newly-formed guild.1106×
  • Craft a banner for your guild.862×
  • Get a special item or relic with offensive properties.364×
  • Defeat the Act 1 Boss with a challenging twist to earn a rare relic.316×
  • Quickly defeat a durable enemy to earn Shards.286×
  • Get a special item or relic with defensive properties.264×
  • Retrain a Hero, or strengthen Heroes over time.225×
  • Challenge: Each second, Heroes take damage equal to 2.5% of their Max HP.213×
  • Challenge: Heroes have 20% decreased basic stats.210×
  • Rank up a Hero at a price, or strengthen one later.209×
  • Challenge: Each second, enemies heal 3% Max HP.205×
  • Challenge: For Rush (9), enemies have 150% increased stats.204×
  • Get relics or items in the future.197×
  • Wait for a common relic, or take a rarer one at a cost.190×
  • Gain immediate or future power, for a price.185×
  • Gain a rare relic for a price.183×
  • Gain stats, or choose to fight stronger enemies for future rewards.177×
  • Gain an item, or gain an epic item or relic at a cost.171×
  • Challenge: After Stall (15), enemies have 40% increased stats.168×
  • Choose a single Hero to battle against an enemy for a variety of rewards.163×
  • Gain Shards in the future, or gain an item for a cost.161×
  • Survive as long as possible against immortal enemies to earn Shards.161×
  • Gain an item.141×
  • Gain an item. Rarer items Burn your Heroes next combat.130×
  • Gain special relics and items for your most-played classes.117×
  • Get a special item or relic which pays off in the future.106×
  • Gamble for increasingly powerful rewards.71×
  • Choose from relics of increasing rarity for a price.61×
  • Challenge: Heroes have 15% decreased basic stats.57×
  • Choose from 1 of 3 epic items.56×
  • Gain relics or items for a price.56×
  • つかの間の安らぎ。54×
  • Challenge: Each second, Heroes take damage equal to 7% of their Max HP.52×
  • Get an S-Rank Hero from one of your most-played classes.51×
  • Challenge: Each second, enemies heal 5% Max HP.51×
  • Challenge: After Stall (15), enemies have 55% increased stats.51×
  • Get a random epic relic.46×
  • Choose from 1 of 3 rare relics.43×
  • Challenge: For Rush (10), enemies have 66% increased stats.42×
  • Retrain an upgrade on one of your Heroes.36×
  • 結成したばかりのギルドへの贈り物。31×
  • ギルドの旗を仕立てる。26×
  • 攻撃向けの特殊なアイテムまたはレリックを獲得する。17×
  • ひとひねり加えられた高難度のアクト1ボスを倒し、レアなレリックを獲得する。12×
  • 代償を払ってヒーローをランクアップするか、後で強化する。10×
  • 代償と引き換えにレアレリックを得る。10×
  • チャレンジ:忍耐(15)後、敵の全ステータス+40%。10×
  • チャレンジ:速攻(9)の間、敵の全ステータス+150%。8×
  • チャレンジ:ヒーローの基本ステータス-20%。7×
  • コモンレリックを待つか、代償を払ってより希少なものを奪う。7×
  • 不死身の敵を相手にできるだけ長く生き延び、シャードを獲得する。7×
  • ステータスを得るか、強敵と戦って後の報酬を得る。6×
  • 頑丈な敵を素早く倒し、シャードを獲得する。6×
  • 将来レリックまたはアイテムを得る。6×
  • アイテムを得るか、代償を払ってエピックアイテムまたはレリックを得る。5×
  • 代償と引き換えに、すぐ得られる力か後に実る力を選ぶ。4×
  • 防御向けの特殊なアイテムまたはレリックを獲得する。4×
  • 後でシャードを得るか、代償を払ってアイテムを得る。4×
  • Permanently increase a Hero's Omnivamp by 40.4×
  • Permanently increase a Hero's Defense by 120.3×
  • Permanently increase a Hero's Mana Regen by 16.3×
  • チャレンジ:毎秒、敵が最大HPの3%を回復する。3×
  • アイテムを得る。3×
  • チャレンジ:毎秒、ヒーローが最大HPの2.5%に等しいダメージを受ける。3×
  • Permanently increase a Hero's Magic by 100.2×
  • アイテムを得る。レア度が高いほど、次の戦闘で味方が炎上する。2×
  • 賭けを重ね、より強力な報酬を狙う。2×
  • Permanently increase a Hero's Attack Speed by 80.2×
  • 最も多く使ったクラス用の特別なレリックまたはアイテムを得る。2×
  • ヒーローをひとり選び、敵との一騎打ちに挑ませてさまざまな報酬を獲得する。2×
  • 代償と引き換えにレリックまたはアイテムを得る。2×
  • ヒーローを鍛え直すか、時間をかけて強化する。2×
  • Permanently increase a Hero's Crit by 60.2×
  • 代償と引き換えに、段階的に希少になるレリックから選ぶ。2×
  • Permanently increase a Hero's Attack by 100.1×
  • チャレンジ:毎秒、ヒーローが最大HPの7%に等しいダメージを受ける。1×
  • チャレンジ:毎秒、敵が最大HPの5%を回復する。1×
  • チャレンジ:忍耐(15)後、敵の全ステータス+55%。1×