Guildrun Meta
Community Meta & Analysis
The Guildrun meta by difficulty tier: hero win rates, item and relic pick rates, and what's climbing, aggregated across the community
Updated for Guildrun 0.5.11 · data updated October 4, 2026 · 1,484 tracked runs this patch
Patch
1484
Runs started
127886%
Cleared Act 1
96165%
Full clear · Act 2
Community meta: aggregated across 1484 anonymized runs in this tier.
Heroes 25
| Hero | Pick rate | Act 1 clear | Full clear | Reserve | Usage |
|---|---|---|---|---|---|
| 56%835 runs | 92% | 75% | 12% | 86% kept · 14% sold | |
| 37%553 runs | 90% | 71% | 13% | 72% kept · 28% sold | |
| 34%505 runs | 89% | 70% | 13% | 49% kept · 51% sold | |
| 32%479 runs | 94% | 71% | 4% | 77% kept · 23% sold | |
| 31%465 runs | 92% | 72% | 26% | 70% kept · 30% sold | |
| 31%457 runs | 90% | 74% | 16% | 55% kept · 45% sold | |
| 30%446 runs | 88% | 65% | 8% | 50% kept · 50% sold | |
| 29%435 runs | 86% | 66% | 11% | 50% kept · 50% sold |
Hero representation by round
One dot per appearance (party or reserve). X = round, Y = full-clear rate of those runs. Denser cloud = used more that round.
Round →
Nyx
Rip
Dragomir
Niklas
Rowan
Tilly
Yuuna
Hoyoung
Party win rates 40
The exact final party.
| Party | Pick rate | Act 1 clear | Win rate |
|---|---|---|---|
| 2%26 runs | 100% | 85% | |
| 1%17 runs | 88% | 82% | |
| 1%14 runs | 93% | 67% | |
| 1%13 runs | 92% | 92% | |
| 1%11 runs | 100% | 100% | |
| 1%11 runs | 100% | 100% | |
| 1%10 runs | 100% | 100% | |
| 1%10 runs | 90% | 90% |
Relics 313
| Relics | Pick rate | Win rate |
|---|---|---|
| 29%424 runs | 82% | |
| 26%380 runs | 81% | |
| 20%290 runs | 79% | |
| 19%279 runs | 76% | |
| 18%273 runs | 83% | |
| VVictory Vessel | 16%243 runs | 80% |
| 16%231 runs | 79% | |
| 15%227 runs | 80% |
Items 159
| Items | Pick rate | Win rate |
|---|---|---|
| 37%551 runs | 83% | |
| 33%487 runs | 83% | |
| 33%484 runs | 86% | |
| 28%418 runs | 81% | |
| 28%409 runs | 83% | |
| 24%355 runs | 86% | |
| 23%342 runs | 82% | |
| 21%305 runs | 76% |
Classes 7
| Classes | Pick rate | Win rate |
|---|---|---|
| 70%1043 runs | 72% | |
| 68%1010 runs | 70% | |
| 53%789 runs | 67% | |
| 45%667 runs | 64% | |
| 42%625 runs | 62% | |
| 41%605 runs | 67% | |
| 32%470 runs | 64% |
Crossroad choices
- A moment of peace.2305×
- A gift for your newly-formed guild.1450×
- Craft a banner for your guild.1085×
- Get a special item or relic with offensive properties.484×
- Defeat the Act 1 Boss with a challenging twist to earn a rare relic.388×
- Quickly defeat a durable enemy to earn Shards.378×
- Get a special item or relic with defensive properties.329×
- Retrain a Hero, or strengthen Heroes over time.288×
- Challenge: Each second, Heroes take damage equal to 2.5% of their Max HP.285×
- Challenge: Heroes have 20% decreased basic stats.281×
- Rank up a Hero at a price, or strengthen one later.278×
- Challenge: For Rush (9), enemies have 150% increased stats.265×
- Challenge: Each second, enemies heal 3% Max HP.258×
- Get relics or items in the future.258×
- Gain immediate or future power, for a price.235×
- Wait for a common relic, or take a rarer one at a cost.234×
- Gain a rare relic for a price.229×
- Gain stats, or choose to fight stronger enemies for future rewards.224×
- Challenge: After Stall (15), enemies have 40% increased stats.222×
- Gain an item, or gain an epic item or relic at a cost.221×
- Survive as long as possible against immortal enemies to earn Shards.216×
- Gain Shards in the future, or gain an item for a cost.206×
- Choose a single Hero to battle against an enemy for a variety of rewards.201×
- Gain an item.185×
- Gain an item. Rarer items Burn your Heroes next combat.159×
- Get a special item or relic which pays off in the future.153×
- Gain special relics and items for your most-played classes.144×
- Gamble for increasingly powerful rewards.94×
- Choose from relics of increasing rarity for a price.87×
- Gain relics or items for a price.72×
- Challenge: Heroes have 15% decreased basic stats.70×
- Challenge: Each second, enemies heal 5% Max HP.69×
- Challenge: After Stall (15), enemies have 55% increased stats.62×
- Challenge: Each second, Heroes take damage equal to 7% of their Max HP.61×
- Choose from 1 of 3 epic items.58×
- Get an S-Rank Hero from one of your most-played classes.54×
- つかの間の安らぎ。54×
- Challenge: For Rush (10), enemies have 66% increased stats.51×
- Get a random epic relic.47×
- Choose from 1 of 3 rare relics.46×
- Retrain an upgrade on one of your Heroes.36×
- 結成したばかりのギルドへの贈り物。31×
- ギルドの旗を仕立てる。26×
- 攻撃向けの特殊なアイテムまたはレリックを獲得する。17×
- ひとひねり加えられた高難度のアクト1ボスを倒し、レアなレリックを獲得する。12×
- 代償を払ってヒーローをランクアップするか、後で強化する。10×
- 代償と引き換えにレアレリックを得る。10×
- チャレンジ:忍耐(15)後、敵の全ステータス+40%。10×
- チャレンジ:速攻(9)の間、敵の全ステータス+150%。8×
- チャレンジ:ヒーローの基本ステータス-20%。7×
- コモンレリックを待つか、代償を払ってより希少なものを奪う。7×
- 不死身の敵を相手にできるだけ長く生き延び、シャードを獲得する。7×
- ステータスを得るか、強敵と戦って後の報酬を得る。6×
- 頑丈な敵を素早く倒し、シャードを獲得する。6×
- 将来レリックまたはアイテムを得る。6×
- アイテムを得るか、代償を払ってエピックアイテムまたはレリックを得る。5×
- 代償と引き換えに、すぐ得られる力か後に実る力を選ぶ。4×
- 防御向けの特殊なアイテムまたはレリックを獲得する。4×
- 後でシャードを得るか、代償を払ってアイテムを得る。4×
- Permanently increase a Hero's Omnivamp by 40.4×
- Permanently increase a Hero's Defense by 120.3×
- Permanently increase a Hero's Mana Regen by 16.3×
- チャレンジ:毎秒、敵が最大HPの3%を回復する。3×
- アイテムを得る。3×
- チャレンジ:毎秒、ヒーローが最大HPの2.5%に等しいダメージを受ける。3×
- Permanently increase a Hero's Magic by 100.2×
- アイテムを得る。レア度が高いほど、次の戦闘で味方が炎上する。2×
- 賭けを重ね、より強力な報酬を狙う。2×
- Permanently increase a Hero's Attack Speed by 80.2×
- 最も多く使ったクラス用の特別なレリックまたはアイテムを得る。2×
- ヒーローをひとり選び、敵との一騎打ちに挑ませてさまざまな報酬を獲得する。2×
- 代償と引き換えにレリックまたはアイテムを得る。2×
- ヒーローを鍛え直すか、時間をかけて強化する。2×
- Permanently increase a Hero's Crit by 60.2×
- 代償と引き換えに、段階的に希少になるレリックから選ぶ。2×
- Permanently increase a Hero's Attack by 100.1×
- チャレンジ:毎秒、ヒーローが最大HPの7%に等しいダメージを受ける。1×
- チャレンジ:毎秒、敵が最大HPの5%を回復する。1×
- チャレンジ:忍耐(15)後、敵の全ステータス+55%。1×