Aria
Default abilities
Aria starts every run with these.
Specializations
Choose one during a run. Some branch Aria into a new class.
Class abilities Ranks 3–4
At higher ranks Aria draws from the shared ability pool of each class they belong to.
The Earth's ChildPassive
After Stall (20), Sanctuary of Bloom also inflicts 0 + 1/33 Magic Frost and 0 + 1/25 Magic Burn each second.The SeasonedPassive
Pepper Spray expands in size and lasts 1 second longer.
After Stall (15), Tanks and Mages gain 20 + 20 Rank Defense. Backup.The SanguinePassive
On cast, gain 0 + 5 Rank Omnivamp and teleport behind the lowest health enemy.
On Devour kill, gain 60 Mana and Stealth for 4 seconds.Rank modifiers A & S
Mage Armor
At start of combat, if this Hero is in the front row they gain 0 + 100 Magic Defense.Hermit
At start of combat, if this Hero is alone in the back 2 rows they gain +33% Magic and +50% Crit.Stall CertaintyBackup
Stall abilities trigger 6 seconds faster. Backup.Enchanted Attacks
On auto attack, deal 0 + 100 Magic bonus damage.Arcane Destruction
On cast, gain 100 Crit.Burning Casts
On cast, inflict 0 + 50 Magic Burn on enemies in range.Burning Absorption
On cast, gain 1 Magic per 4 Burn on enemies in range.Stalled Heat
After Stall (20), inflict 0 + 80 Magic Burn on all enemies.Magical GrowthBackup
At start of combat, Mages permanently gain 20 Magic. Backup.Freezing Casts
On cast, inflict 0 + 25 Magic Frost on enemies in range.Freezing Absorption
On cast, gain 1 Magic per 5 Frost on enemies in range.Stalled Cold
After Stall (20), inflict 0 + 35 Magic Frost on all enemies.Stalled Growth
After Stall (25), permanently gain 40 Magic.Instacast
After Stall (15, 30, and 45), gain 100 Mana.Fast Cast
Gain 8 Mana Regen and 40 Starting Mana.The ConduitPassive
On kill, permanently gain 3 Mana Regen and Stealth for 4 seconds.
At start of combat, other Assassins and Mystics gain all Mana Regen gained from this ability. Backup.The HarmonyPassive
Requiem Barrage Shields Heroes for 10 + 33 Magic + 300 Mana Regen.The OstentatiousPassive
On cast, other Heroes gain 0 + 25 Magic Magic and 0 + 25 Mana Regen Mana Regen.
Backup Only: At start of combat, Mages and Mystics gain 0 + 25 Magic Magic and 0 + 25 Mana Regen Mana Regen.Rank modifiers A & S
Rolling ConduitBackup
Mystics gain 1 Mana Regen for each reroll this game. Backup.Shard Weaver
Every other cast, gain 3 Shards.Sideline SupportBackup
Backup Only: At start of combat, gain 5 Shards and give Heroes 500 + 500 Rank Shields.Stall BatteryBackup
On Stall trigger, gain 1 Shard and give Heroes 3 Mana Regen. Backup.Stall Enlightenment
After Stall (30), permanently gain 4 Mana Regen.Stall CertaintyBackup
Stall abilities trigger 6 seconds faster. Backup.Shield Magnification
When this Hero applies Shields, apply 50% more Shields.Empowered Magic
On cast, give other Heroes 0 + 100 Mana Regen Attack and 0 + 100 Mana Regen Magic.Shield Formation
At start of combat, give this Hero and adjacent Heroes 400 + 250 Magic + 1000 Mana Regen Shields.Sideline EmpowermentBackup
Backup Only: At start of combat, give Heroes 4 + 4 Rank Mana Regen, 50 + 25 Rank Attack, and 50 + 25 Rank Magic.Protective Magic
On cast, give the lowest percent health Hero 100 + 500 Mana Regen Shields.Arcane Growth
On cast, permanently gain 2 Magic.Debuff Amplification
On cast, increase the amount of each Debuff on enemies in range by 0 + 50 Mana Regen.Debuff Channeling
On cast, gain 1 Mana Regen for each type of Debuff on all enemies.Debuff Protection
On cast, give the lowest percent health Hero 1 Shield per 2 Debuffs on all enemies.