Aria
Default abilities
Aria starts every run with these.
Specializations
Choose one during a run. Some branch Aria into a new class.
Class abilities Ranks 3–4
At higher ranks Aria draws from the shared ability pool of each class they belong to.
The Earth's ChildPassive
After Stall (?), Sanctuary of Bloom also inflicts ?+?_Magic Frost and ?+?_Magic Burn each second.The SeasonedPassive
Pepper Spray expands in size and lasts {0} second longer.
After Stall (?), Tanks and Mages gain ?+?_Rank Defense. Backup.The SanguinePassive
On cast, gain ?+?_Rank Omnivamp and teleport behind the lowest health enemy.
On Devour kill, gain ? Mana and Stealth for {3} seconds.The ConduitPassive
On kill, permanently gain ? Mana Regen and Stealth for {1} seconds.
At start of combat, other Assassins and Mystics gain all Mana Regen gained from this ability. Backup.The HarmonyPassive
Requiem Barrage Shields Heroes for ?+?_Magic+?_ManaRegen.The OstentatiousPassive
On cast, other Heroes gain ?+?_Magic Magic and ?+?_ManaRegen Mana Regen.
Backup Only: At start of combat, Mages and Mystics gain ?+?_Magic Magic and ?+?_ManaRegen Mana Regen.