Funke
Default abilities
Funke starts every run with these.
Specializations
Choose one during a run. Some branch Funke into a new class.
Class abilities Ranks 3–4
At higher ranks Funke draws from the shared ability pool of each class they belong to.
The Earth's ChildPassive
After Stall (20), Sanctuary of Bloom also inflicts 0 + 1/33 Magic Frost and 0 + 1/25 Magic Burn each second.The SeasonedPassive
Pepper Spray expands in size and lasts 1 second longer.
After Stall (15), Tanks and Mages gain 20 + 20 Rank Defense. Backup.The SanguinePassive
On cast, gain 0 + 5 Rank Omnivamp and teleport behind the lowest health enemy.
On Devour kill, gain 60 Mana and Stealth for 4 seconds.Rank modifiers A & S
Mage Armor
At start of combat, if this Hero is in the front row they gain 0 + 100 Magic Defense.Hermit
At start of combat, if this Hero is alone in the back 2 rows they gain +33% Magic and +50% Crit.Stall CertaintyBackup
Stall abilities trigger 6 seconds faster. Backup.Enchanted Attacks
On auto attack, deal 0 + 100 Magic bonus damage.Arcane Destruction
On cast, gain 100 Crit.Burning Casts
On cast, inflict 0 + 50 Magic Burn on enemies in range.Burning Absorption
On cast, gain 1 Magic per 4 Burn on enemies in range.Stalled Heat
After Stall (20), inflict 0 + 80 Magic Burn on all enemies.Magical GrowthBackup
At start of combat, Mages permanently gain 20 Magic. Backup.Freezing Casts
On cast, inflict 0 + 25 Magic Frost on enemies in range.Freezing Absorption
On cast, gain 1 Magic per 5 Frost on enemies in range.Stalled Cold
After Stall (20), inflict 0 + 35 Magic Frost on all enemies.Stalled Growth
After Stall (25), permanently gain 40 Magic.Instacast
After Stall (15, 30, and 45), gain 100 Mana.Fast Cast
Gain 8 Mana Regen and 40 Starting Mana.