Funke
Default abilities
Funke starts every run with these.
Specializations
Choose one during a run. Some branch Funke into a new class.
Class abilities Ranks 3–4
At higher ranks Funke draws from the shared ability pool of each class they belong to.
The Earth's ChildPassive
After Stall (?), Sanctuary of Bloom also inflicts ?+?_Magic Frost and ?+?_Magic Burn each second.The SeasonedPassive
Pepper Spray expands in size and lasts {0} second longer.
After Stall (?), Tanks and Mages gain ?+?_Rank Defense. Backup.The SanguinePassive
On cast, gain ?+?_Rank Omnivamp and teleport behind the lowest health enemy.
On Devour kill, gain ? Mana and Stealth for {3} seconds.