Guildrun Meta

Community Meta & Analysis

The Guildrun meta by difficulty tier: hero win rates, item and relic pick rates, and what's climbing, aggregated across the community

Updated for Guildrun 0.5.8 · data updated September 8, 2026 · 103 tracked runs this patch

Patch
103
Runs started
7371%
Cleared Act 1
3332%
Full clear · Act 2

Community meta: aggregated across 103 anonymized runs in this tier.

Heroes 25

HeroPick rateAct 1 clearFull clearReserveUsage
YuunaYuuna60%62 runs73%40%15%82% kept · 18% sold
DragomirDragomir39%40 runs80%40%15%65% kept · 35% sold
RipRip37%38 runs74%26%8%79% kept · 21% sold
NyxNyx36%37 runs81%30%11%78% kept · 22% sold
TillyTilly34%35 runs80%40%9%66% kept · 34% sold
MingMing28%29 runs83%38%10%55% kept · 45% sold
LoganLogan25%26 runs73%42%19%62% kept · 38% sold
GraceGrace23%24 runs71%33%75%96% kept · 4% sold

Hero representation by round

One dot per appearance (party or reserve). X = round, Y = full-clear rate of those runs. Denser cloud = used more that round.

0%50%100%1591317212528Round →
  • YuunaYuuna
  • DragomirDragomir
  • RipRip
  • NyxNyx
  • TillyTilly
  • MingMing
  • LoganLogan
  • GraceGrace

Party win rates 40

The exact final party.

PartyPick rateAct 1 clearWin rate
FionaYuunaNiklas4%4 runs75%50%
Yuuna3%3 runs100%100%
IriniRipNyx2%2 runs50%50%
IriniRipYuuna2%2 runs50%0%
KaiYuunaAria2%2 runs50%0%
FunkeYuunaNiklas2%2 runs0%0%
TillyRipYuuna1%1 run100%100%
DragomirYuunaNiklas1%1 run100%100%

Relics 228

RelicsPick rateWin rate
Shield GeneratorShield Generator21%22 runs71%
Shard VesselShard Vessel21%22 runs50%
VVictory Vessel21%22 runs41%
Shard LatticeShard Lattice20%21 runs38%
Assassin's MedallionAssassin's Medallion19%20 runs45%
Basic DifferentiatorBasic Differentiator18%19 runs47%
Critical VesselCritical Vessel17%18 runs56%
Precise CodexPrecise Codex17%17 runs65%

Items 140

ItemsPick rateWin rate
Deadeye HoodDeadeye Hood26%27 runs56%
Thief's DaggerThief's Dagger21%22 runs50%
ChaliceChalice21%22 runs18%
DaggerDagger18%19 runs39%
Executioner's AxeExecutioner's Axe17%18 runs50%
Sentinel's PlateSentinel's Plate17%17 runs59%
FangFang17%17 runs41%
Duelist's FoilDuelist's Foil17%17 runs38%

Classes 7

ClassesPick rateWin rate
AssassinAssassin74%76 runs32%
VanguardVanguard54%56 runs23%
DuelistDuelist52%54 runs33%
WarriorWarrior43%44 runs37%
TankTank37%38 runs39%
MageMage37%38 runs22%
MysticMystic24%25 runs20%

Crossroad choices

  • A moment of peace.118×
  • A gift for your newly-formed guild.101×
  • Craft a banner for your guild.42×
  • Quickly defeat a durable enemy to earn Shards.30×
  • Get a special item or relic with offensive properties.27×
  • Get a special item or relic with defensive properties.20×
  • Get a special item or relic which pays off in the future.20×
  • Challenge: For Rush (9), enemies have 150% increased stats.18×
  • Get relics or items in the future.18×
  • Gain an item.18×
  • Challenge: Heroes have 20% decreased basic stats.16×
  • Wait for a common relic, or take a rarer one at a cost.16×
  • Challenge: Each second, Heroes take damage equal to 2.5% of their Max HP.15×
  • Gain a rare relic for a price.15×
  • Get a random epic relic.14×
  • Retrain an upgrade on one of your Heroes.14×
  • Survive as long as possible against immortal enemies to earn Shards.13×
  • Rank up a Hero at a price, or strengthen one later.13×
  • Retrain a Hero, or strengthen Heroes over time.13×
  • Gain stats, or choose to fight stronger enemies for future rewards.13×
  • Challenge: Each second, enemies heal 3% Max HP.12×
  • Choose from 1 of 3 epic items.12×
  • Gain Shards in the future, or gain an item for a cost.11×
  • Defeat the Act 1 Boss with a challenging twist to earn a rare relic.10×
  • Gain an item, or gain an epic item or relic at a cost.10×
  • Get an S-Rank Hero from one of your most-played classes.10×
  • Choose a single Hero to battle against an enemy for a variety of rewards.
  • Challenge: After Stall (15), enemies have 40% increased stats.
  • Gain immediate or future power, for a price.
  • Challenge: Heroes have 15% decreased basic stats.
  • Challenge: Each second, Heroes take damage equal to 7% of their Max HP.
  • Elige un héroe para luchar contra un enemigo y conseguir diferentes recompensas.
  • Gain special relics and items for your most-played classes.
  • Gamble for increasingly powerful rewards.
  • Challenge: Each second, enemies heal 5% Max HP.
  • Gain relics or items for a price.
  • Desafío: Tras Inhibición (15), los enemigos tienen un 40 % más de atributos.
  • Desafío: Tras Inhibición (15), los enemigos tienen un 55 % más de atributos.
  • Challenge: After Stall (15), enemies have 55% increased stats.
  • Challenge: For Rush (10), enemies have 66% increased stats.
  • Choose from relics of increasing rarity for a price.
  • Permanently increase a Hero's Omnivamp by 40.
  • Gain an item. Rarer items Burn your Heroes next combat.
  • Derrota rápidamente a un enemigo muy resistente para obtener fragmentos.
  • Desafío: Durante Aceleración (10), los enemigos tienen un 66 % más de atributos.
  • Permanently increase a Hero's Attack Speed by 80.
  • Desafío: Cada segundo, los héroes reciben un daño igual al 2.5 % de sus PS máx.
  • Choose from 1 of 3 rare relics.
  • Desafío: Durante Aceleración (9), los enemigos tienen un 150 % más de atributos.
  • Desafío: Cada segundo, los enemigos se curan un 5 % de sus PS máx.
  • Permanently increase a Hero's Crit by 60.
  • Desafío: Los atributos básicos de los héroes se reducen un 20 %.
  • Aumenta permanentemente los Críticos de un héroe en 60.
  • Desafío: Cada segundo, los enemigos se curan un 3 % de sus PS máx.
  • Desafío: Los atributos básicos de los héroes se reducen un 15 %.
  • Permanently increase a Hero's Attack by 100.