Fiona
Default abilities
Fiona starts every run with these.
Specializations
Choose one during a run. Some branch Fiona into a new class.
Class abilities Ranks 3–4
At higher ranks Fiona draws from the shared ability pool of each class they belong to.
The ConduitPassive
On kill, permanently gain 3 Mana Regen and Stealth for 4 seconds.
At start of combat, other Assassins and Mystics gain all Mana Regen gained from this ability. Backup.The HarmonyPassive
Requiem Barrage Shields Heroes for 10 + 33 Magic + 300 Mana Regen.The OstentatiousPassive
On cast, other Heroes gain 0 + 25 Magic Magic and 0 + 25 Mana Regen Mana Regen.
Backup Only: At start of combat, Mages and Mystics gain 0 + 25 Magic Magic and 0 + 25 Mana Regen Mana Regen.Rank modifiers A & S
Rolling ConduitBackup
Mystics gain 1 Mana Regen for each reroll this game. Backup.Shard Weaver
Every other cast, gain 3 Shards.Sideline SupportBackup
Backup Only: At start of combat, gain 5 Shards and give Heroes 500 + 500 Rank Shields.Stall BatteryBackup
On Stall trigger, gain 1 Shard and give Heroes 3 Mana Regen. Backup.Stall Enlightenment
After Stall (30), permanently gain 4 Mana Regen.Stall CertaintyBackup
Stall abilities trigger 6 seconds faster. Backup.Shield Magnification
When this Hero applies Shields, apply 50% more Shields.Empowered Magic
On cast, give other Heroes 0 + 100 Mana Regen Attack and 0 + 100 Mana Regen Magic.Shield Formation
At start of combat, give this Hero and adjacent Heroes 400 + 250 Magic + 1000 Mana Regen Shields.Sideline EmpowermentBackup
Backup Only: At start of combat, give Heroes 4 + 4 Rank Mana Regen, 50 + 25 Rank Attack, and 50 + 25 Rank Magic.Protective Magic
On cast, give the lowest percent health Hero 100 + 500 Mana Regen Shields.Arcane Growth
On cast, permanently gain 2 Magic.Debuff Amplification
On cast, increase the amount of each Debuff on enemies in range by 0 + 50 Mana Regen.Debuff Channeling
On cast, gain 1 Mana Regen for each type of Debuff on all enemies.Debuff Protection
On cast, give the lowest percent health Hero 1 Shield per 2 Debuffs on all enemies.The BrawlerPassive
Triple Threat applies 33% more Shields.
Gain 1 Attack per 10 Shields, up to 0 + 50 Max Health Attack.The LustrousPassive
On cast, gain 0 + 33 Max Health Shields.
Whenever an enemy damages a Shielded Hero, inflict 1 + 1 Rank Burn on that enemy. Backup.The KingpinPassive
For Rush (8), Assassins and Vanguards gain 1 Omnivamp and 1 Crit per Shard generated this game. Backup.Rank modifiers A & S
Bulk Formation
At start of combat, give this Hero and adjacent Heroes 0 + 25 Max Health Max HP.Vindictive Shields
The first time each combat this Hero goes below 50% Max HP, they gain 0 + 50 Max Health Shields and deal 0 + 50 Max Health damage to adjacent enemies.Calming PresenceBackup
Vanguards gain 13 + 10 Rank HP/S. Backup.Distraction
After Stall (10, 20, 30, 40, and 50): Taunt all enemies.Intimidating Aura
Each second, deal 0 + 3 Max Health damage to adjacent enemies.Rushed Offense
On Rush trigger, gain 100 Max HP, 12 Attack, and 10 Attack Speed.Rushed Size
For Rush (12), gain +100% Max HP.Rush OverdriveBackup
Rush abilities last 3 seconds longer. Backup.Burning Aura
On auto attack or when auto attacked, inflict 1 + 1/800 Max Health Burn on the enemy (Max: 7).Aggressive PresenceBackup
Vanguards gain 50 + 50 Rank Attack. Backup.Burning Eye
At start of combat, inflict 30 + 1/50 Max Health Burn on all enemies.Burning Restoration
On auto attack or when auto attacked, if the enemy has Burn gain 1 HP/S.Violent PresenceBackup
Whenever a Vanguard auto attacks or is auto attacked, they gain 25 Shields. Backup.Brutal Vitality
Gain 1000 Max HP and 20 Omnivamp.Shield Line
At start of combat, give all Heroes in the front 2 rows 0 + 66 Max Health Shields.History
0.5.3
- Max Mana 115 → 100
- Starting Mana 45 → 25