All patch notes
Patch 0.5.9

Patch 0.5.9

build 25323618 On Steam

Patch notes as published by the developers

Hello Guildmasters!

Welcome to our weekly update. First of all, thank you to everyone who is playing our demo for the feedback and the kind words you keep sharing with us. We’re grateful for all of you.

Now, a quick update on our work behind the scenes on the full game: we created new art pieces for a new biome and new heroes, and worked on a system for highlighting hexes affected by placement effects (e.g. adjacency, first row, last row, etc.). We're excited to share a beta version with you in the future, but we're still laying groundwork on the full game before that's ready to show.

In the meantime, we have a demo update for you which also includes some balance changes.

As always, changes marked by "⭐" were suggested by you.

Let's jump into the changes:

General Changes

  • Timer statuses (like Stealth, Stun and Damage Immunity) will now display on the health bars how much time is left

Bug Fixes

  • ⭐ Cleaned up Compendium Class Upgrade boxes so they have the same height

  • ⭐ Fixed hero picker Reroll tooltip area

  • ⭐ Fixed spacing on Relics on Relic Bazaar in the Auction House

Balance Changes

By Aleco, Lead Designer on Guildrun

Hey everyone! I’m back from my break and here with another balance patch for you all to enjoy.

At this stage of the demo we have already begun to decrease the scope of our patches so that we can increase our focus on the full release of Guildrun. Most of the changes in this week’s patch are mostly numbers-only, and the goal with these changes (as always) is to increase the number of viable choices for players across all game modes. It contains mainly buffs to Items, Relics, Class Modifiers, and a few Hero Specializations which were underperforming compared to their counterparts.

Items

  • Rare

    • 🟩Searing Contract

      • Whenever the holder inflicts Burn, inflict 33% -> 50% more.

    • 🟩Spiked Plate

      • Reflect 33% -> 66% of Shield damage taken back to the source.

    • 🟩Guardian’s Lantern

      • At start of combat, the holder and adjacent Heroes gain a Shield equal to 10% -> 15% of the holder's Max HP.

    • 🟩Mage’s Wand

      • On active ability kill, if held by a Mage this item gains 6 -> 10 Magic

    • 🟩Mage’s Orb

      • Every 6 -> 4 casts, if held by a Mage this item gains 1 Mana Regen.

  • Epic

    • 🟩Ring of Virality

      • Whenever the holder inflicts Poison, inflict 75% -> 100% more.

    • 🟩Amulet of Storms

      • On cast, remove 30 Frost from each enemy with 30 or more Frost to Stun those enemies for 2 -> 2.5 seconds.

    • 🟩Lone Wolf’s Bow

      • At start of combat, if there are no Heroes within 2 hexes of the holder the holder's attacks hit the nearest enemy to their target for 50% -> 66% damage.

    • 🟩Shattering Charm

      • Whenever the holder Shields another Hero, damage all enemies equal to 33% -> 50% of the Shield applied.

    • 🟩Cleric’s Circlet

      • Quest: Apply 10000 -> 7500 Shields.

    • 🟥Serrated Dagger

      • Notes: Effects which reduce the Defense of enemies are very powerful, and Serrated Dagger in particular was overperforming compared to all other Epic items.

      • On Crit, reduce the target's Defense by 3 -> 2.

Relics

  • Rare

    • 🟩Burn Conduit

      • Whenever a Hero inflicts Burn, they gain 1 Magic and 1 Attack per 6 -> 4 Burn inflicted.

    • 🟩Tank’s Memento

      • At start of combat, inflict 20 -> 25 Poison on all enemies per Tank in combat.

    • 🟩Shield Repriser

      • Whenever an enemy damages a Hero's Shields, deal 75% -> 100% of the damage back to the source.

    • 🟥Precision Conduit

      • Notes: Same as Serrated Dagger, Defense reduction effects are very powerful and this relic was clearly overperforming compared to all other Rare Relics.

      • On Crit, reduce the target's Defense by 4 -> 3.

  • Epic

    • 🟩Burn Ascendancy

      • The first time each enemy reaches 100 Burn, inflict 50 -> 75 Burn on their nearest ally.

    • 🟩Frost Ascendancy

      • The first time each enemy reaches 75 -> 50 Frost, Stun them for 2 -> 2.5 seconds.

    • 🟩Mage’s Administration Prism

      • Whenever a Mage casts, they deal damage to the lowest-health enemy equal to 300% -> 400% of their Magic.

    • 🟩Mage’s Inundation Prism

      • Whenever a Mage Shields a Hero, damage their nearest enemy for 50% -> 100% of the Shield applied.

    • 🟩Duelist’s Profusion Filigree

      • After Stall (12->10), whenever a Duelist auto attacks they also hit the nearest enemy to their target, dealing 25% -> 33% damage and applying on-hit effects.

    • 🔄Assassin's Supremacy Filigree

      • Note: Effects which apply Stealth with a Rush duration can lead to a number of issues in Endless mode. I’m separating the Stealth from the Rush ability in this relic, and giving a buff to the Rush duration to compensate.

      • For Rush (5), Assassins gain 200 Crit and Stealth. -> At start of combat, Assassins gain Stealth for 5 seconds. For Rush (10), Assassins gain 200 Crit.

  • Legendary

    • 🟩Burning Spiral Engine

      • Whenever an enemy with 100 or more Burn dies, damage all enemies in a large area around them equal to 50% -> 66% of their Max HP.

    • 🟩Shield Fragmentation Engine

      • Whenever an enemy damages a Hero's Shields, deal 250% -> 350% of the damage back to the source.

Class Mods

  • Duelist

    • 🟩Poisonous Attacks

      • On auto attack, inflict 1 + (1 per 66 -> 50 Attack Speed) Poison (Max: 6).

  • Mystic

    • 🟩Arcane Growth

      • On cast, permanently gain 2 -> 4 Magic.

    • 🟩Stall Enlightenment

      • After Stall (30), permanently gain 4 -> 5 Mana Regen.

  • Tank

    • 🟩Poisonous Aura

      • When auto attacked, inflict 1 + (1 per 120 -> 100 Defense) Poison on the attacker (Max: 6).

    • 🟩Resolute

      • When auto attacked, gain 1 -> 2 Defense.

  • Mage

    • 🟩Stalled Heat

      • After Stall (20), inflict (80% -> 100% of Magic) Burn on all enemies.

    • 🟩Burning Absorption

      • On cast, gain 1 Magic per 4 -> 3 Burn on enemies in range.

Heroes

  • Rowan

    • 🟩The Friend

      • On Stall trigger, permanently gain 20 Max HP and 4 -> 5 Defense.

  • Karsu

    • 🟩The Falling Snow

      • Snowpiercer arrows gain 25 -> 33 per rank Crit.

    • 🟩The Warband

      • On cast, permanently gain 1 -> 2 Crit, 2 -> 3 Attack, and 4 Attack Speed.

  • Irini

    • 🟩The Olympic

      • Zues’s Thunder item Base Stats

        • 22 -> 25 Crit

        • 30 -> 35 Attack Speed

  • Reyna

    • 🟩The Champion

      • Gain 2 -> 3 Attack per Rush triggered this game

See how 0.5.9 is actually playing out: the meta for this patch · runs on this patch