All patch notes
Patch 0.5.8

Patch 0.5.8

build 25188298 On Steam

Patch notes as published by the developers

Hello Guildmasters,

and welcome to our weekly update. While our work on the 1.0 version continues, we bring a new update to the demo with bug fixes. All issues were reported or suggested by you.

Bug Fixes

⭐ = Community Suggestion

  • ⭐ Acceleration Prism now properly activates on rush triggers instead of stall

  • ⭐ Fixed an issue where visual effects (like stealth transparency) were only applied  to Hoyoung’s weapons; they now correctly apply to the character model as well

  • ⭐ Dead units no longer get damage from status effects and active statuses are now properly reset on revive

  • ⭐ Quests progress is now capped at the required value

  • ⭐ Fixed rush abilities lasting indefinitely while their owner was dead. Mainly noticeable for abilities that targeted other characters as well, like Dragomir's The Kingpin and Ming's The Tempered

  • ⭐ Fixed Nyx's not increasing its bonuses if the effect was refreshed before it had expired (e.g. by attacking 12 times before the rush expired)

Thank you all for playing Guildrun and helping us improve the game. See you next week!

See how 0.5.8 is actually playing out: the meta for this patch · runs on this patch