Patch 0.5.7
Patch notes as published by the developers
Hello Guildmasters,
Welcome to our weekly update. This week we worked internally on some of the pieces of the full release of Guildrun. For the demo, we have a small QoL change and a couple of bug fixes for issues you reported. Thank you so much for continuing to find bugs and things that are not interacting as intended. It helps us improve the demo and game enormously.
As always, "⭐" marks changes suggested by our players, which at this point seems to have become the default.
Let's jump into the changes in detail:
General Changes
Added a display of your highest win streak and total wins on the Red Rift screen
Bug Fixes
⭐ Shard Maximizer will now account for shards generated during combat
⭐ Hitting damage-immune characters will now trigger on crit events
⭐ Pimenta's health regeneration bonus should now properly trigger against damage-immune enemies
⭐ Game is now properly saved during initial hero selection; leaving during this phase will no longer result in losing Boss Token
⭐ Fixed Pollen mana scaling for The Bloomer, The Fae's Kiss and The Earth's Child; buff from last patch should now work correctly
⭐ Burn and Poison damage will now properly trigger "on damage taken" effects (e.g., Yuuna's The Shadow, Vanguard's Frenzy Prism, and Assassin's Emblem will now trigger more consistently against Demon)
⭐ Fixed Ring of Leech incorrectly granting its bonus when allies take poison damage
⭐ Fixed Mystic's Protection Banner and Mystic's Prosperity Filigree targeting the casting Mystic instead of closest ally
⭐ Fixed an issue where Nyx's The Wild damage scaling was incorrectly rounding down
⭐ Fixed performance issues caused by missiles from Burn Conduit and other relics attempting to target reserve heroes
⭐ Fixed Golden Ascendency description
⭐ Fixed compendium class modifier button: now you can click on the button too, not only the icons
See how 0.5.7 is actually playing out: the meta for this patch · runs on this patch