Patch 0.5.14
Patch notes as published by the developers
Hello Guildmasters,
and welcome to our weekly update. This one is a bit special: it’s the last regular patch for the Guildrun demo. The demo itself stays available, so you can keep playing and climbing the leaderboards.
From now on, we’re focusing 100% on the full game. A closed beta is coming soon™, and we’ll share more about it in an upcoming announcement. Until then, we need to build a solid foundation, so that once the beta starts, we can improve and balance the game together with you on the new 3-act structure.
If you want to be among the first to hear about the beta, wishlist and follow Guildrun here on Steam and join our Discord. That’s where all beta news will land first, and where you can always reach us at Leyline.
Now, onto the last demo changes for a while:
⭐ = Community Suggestions
General Changes
Leaderboards now reset automatically on Tuesdays, 7pm CEST.
Bug Fixes
Fixed a bug where combining Rush and interval triggers (every X seconds) would sometimes skip the last tick.
⭐ Fiona’s The Lustrous now applies the correct Burn amount when used from the reserve.
Duelist’s Ranger rank modifier bonus is now displayed correctly during the placement phase.
Fixed a visual issue where getting Stunned would stop the countdown for Immunity and Stealth timers.
⭐ The Act 1 Demon now applies its shield properly and no longer applies it a second time after reaching 0 HP.
Finally, a huge thank you to everyone who played the demo and sent us so much feedback, ideas and bug reports over the past months. A lot of what’s going into the full game came directly from you, and we can’t wait to show you what’s next.
See you in the beta, or until then, in our Discord!
See how 0.5.14 is actually playing out: the meta for this patch · runs on this patch