All patch notes
Patch 0.5.11

Patch 0.5.11

On Steam

Patch notes as published by the developers

Hello Guildmasters, and welcome to our weekly update. On the full version, this week we worked on a new shadow system, improved the visuals of the forrest biome and a new biome, and - most importantly - kept working on new heroes. On the development side, we worked on controller support and improved a range of UX feedback.

On the demo side, we have a big performance improvement for you, along with a couple of bug fixes.

As always, thank you for playing the demo and for all the feedback, ideas and bug reports you keep sending our way. We appreciate every one of you.

Now, onto the demo changes.

⭐ = Community Suggestion

General Changes

  • ⭐ Big performance improvement to the "effect projectiles" that fly from the UI to their targets. This should be very noticeable in some late Endless comps.

Bug Fixes

  • ⭐ Fixed being able to get duplicate relics by freezing them before Challenge Fights or the Auction House ⭐ Fixed Rift Seal not updating for heroes that had a Crest or Glyph equipped while they were in the reserve