Database

Relics

Powerful run-defining relics with conditional effects. 408 total.

Class
403 relics
Acceleration Mandate
Acceleration Mandate
Legendary Quest

QuestTrigger Rush {0} times.

RewardIncrease your team size by {0} (Max: {1}).

Arcane Mandate
Arcane Mandate
Legendary Quest

QuestDeal {0} damage with active abilities.

RewardIncrease your team size by {0} (Max: {1}).

Ascension Mandate
Ascension Mandate
Legendary Quest

QuestWin a combat with Heroes of {0} or more different ranks in combat.

RewardIncrease your team size by {0} (Max: {1}).

Critical Mandate
Critical Mandate
Legendary Quest

QuestCrit {0} times.

RewardIncrease your team size by {0} (Max: {1}).

Deceleration Mandate
Deceleration Mandate
Legendary Quest

QuestTrigger Stall {0} times.

RewardIncrease your team size by {0} (Max: {1}).

Desperation Mandate
Desperation Mandate
Legendary Quest

QuestWin a combat with only {0} surviving Hero.

RewardIncrease your team size by {0} (Max: {1}).

Dominion Mandate
Dominion Mandate
Legendary Quest

QuestInflict ? Debuffs.

RewardIncrease your team size by {0} (Max: {1}).

Greed Mandate
Greed Mandate
Legendary Quest

QuestWin a combat with ? or more Shards in your bank.

RewardIncrease your team size by {0} (Max: {1}).

Merchant Mandate
Merchant Mandate
Legendary Quest

QuestReroll the shop {0} times, then complete a combat.

RewardIncrease your team size by {0} (Max: {1}).

Omnity Mandate
Omnity Mandate
Legendary Quest

QuestWin a combat with a Hero of all {0} classes in combat or in the reserves.

RewardIncrease your team size by {0} (Max: {1}).

Shelter Mandate
Shelter Mandate
Legendary Quest

QuestApply ? Shields.

RewardIncrease your team size by {0} (Max: {1}).

Slaughter Mandate
Slaughter Mandate
Legendary Quest

QuestDeal {0} damage with auto attacks.

RewardIncrease your team size by {0} (Max: {1}).

Temporal Mandate
Temporal Mandate
Legendary Quest

QuestTrigger Rush or Stall {0} times.

RewardIncrease your team size by {0} (Max: {1}).

Unity Mandate
Unity Mandate
Legendary Quest

QuestWin a combat with {0} or more heroes of the same class in combat or in the reserves.

RewardIncrease your team size by {0} (Max: {1}).

Victory Mandate
Victory Mandate
Legendary Quest

QuestWin {0} combats.

RewardIncrease your team size by {0} (Max: {1}).

Acceleration Legacy Crystal
Acceleration Legacy Crystal
Legendary
For Rush (?), Heroes gain +?% basic stats for every {2} times you've triggered Rush this game.
Arcane Energy Crystal
Arcane Energy Crystal
Legendary
Whenever a Mage or Mystic casts, they deal damage equal to ?% of their Magic to all enemies and apply Shields equal to ?% of their Mana Regen to all Heroes.
Assassin's Ambush Engine
Assassin's Ambush Engine
Legendary
Heroes gain ? Crit. Whenever an Assassin auto attacks while Stealthed, they inflict Poison on their target equal to ?% of their Crit. At start of combat, Assassins in the back {2} rows gain Stealth for {3} seconds and target the most threatening enemy.
Burning Spiral Engine
Burning Spiral Engine
Legendary
Whenever an enemy with {0} or more Burn dies, damage all enemies in a large area around them equal to ?% of their Max HP.
Critical Singularity
Critical Singularity
Legendary
At start of combat, each Hero with less than ? Crit has their Crit set to {1}. Each Hero with ? or more Crit has their Attack Speed, Attack, and Magic set to {3} if they had less than {4} of those stats.
Deceleration Legacy Crystal
Deceleration Legacy Crystal
Legendary
After Stall (?), Heroes gain +?% basic stats for every {2} times you've triggered Stall this game.
Defensive Energy Crystal
Defensive Energy Crystal
Legendary
At start of combat, Tanks and Vanguards gain Shields equal to ?% of their Max HP. After Stall (? and Stall ?), Tanks and Vanguards gain Shields equal to ?% of their Defense.
Duelist's Momentum Engine
Duelist's Momentum Engine
Legendary
Heroes gain ? Attack Speed. Whenever a Duelist auto attacks, they deal {1} bonus damage for each time they have auto attacked this combat.
Glacial Decay Engine
Glacial Decay Engine
Legendary
Frost now deals damage to enemies when it ticks down (like Burn does).
Godspeed Ascension Engine
Godspeed Ascension Engine
Legendary
For Rush (?), Heroes gain +?% basic stats.
Heroic Capacity Expander
Heroic Capacity Expander
Legendary
Heroes can equip an additional item (Max: {0}).
Mage's Cataclysm Engine
Mage's Cataclysm Engine
Legendary
Heroes gain ? Magic. Whenever a Mage casts, they inflict Burn and Frost on all enemies in their range equal to ?% of their Magic.
Martial Energy Crystal
Martial Energy Crystal
Legendary
Auto attacks by Assassins, Duelists, and Warriors gain ? Crit.
Mystic's Abundance Engine
Mystic's Abundance Engine
Legendary
Heroes gain ? Mana Regen. Whenever a Mystic Shields a Hero, give that Hero lasting Shields equal to {1}% of the Shield applied.
Omnity Enforcer
Omnity Enforcer
Legendary
Get all {0} Crests. Crests are items which make a Hero count as having an additional class during combat.
Plague Transmission Engine
Plague Transmission Engine
Legendary
At start of combat and every ? seconds, inflict ? Poison, ? Frost, and ? Burn on all enemies.
Rift Storm Invoker
Rift Storm Invoker
Legendary
The Rift Storm starts {0} seconds sooner. Heroes take {1}% reduced damage from The Rift Storm.
Shard Power Extractor
Shard Power Extractor
Legendary
On Shards generated, deal damage to all enemies equal to ?% of their Max HP (Minimum: {1} damage).
Shield Fragmentation Engine
Shield Fragmentation Engine
Legendary
Whenever an enemy damages a Hero's Shields, deal {0}% of the damage back to the source.
Tank's Absolution Engine
Tank's Absolution Engine
Legendary
Heroes gain ? Defense. Every {1} times a Tank is auto attacked, Stun that attacking enemy for {2} seconds.
Temporal Alignment Crystal
Temporal Alignment Crystal
Legendary
On Stall trigger, deal {0} damage to all enemies for each Rush you've triggered this game. On Rush trigger, give ? lasting Shields to all Heroes for each Stall you've triggered this game.
The Riftbreaker
The Riftbreaker
Legendary
After Stall (?), break the rift.
Vanguard's Titanic Engine
Vanguard's Titanic Engine
Legendary
Heroes gain ? Max HP. Whenever a Vanguard auto attacks or is auto attacked, they gain ? Max HP. Every ? Max HP gained this way, give them ? Attack and increase their size.
Venom Amplification Engine
Venom Amplification Engine
Legendary
Whenever an enemy takes {0} or more damage from Poison, they also take damage equal to ?% of their Max HP.
Warrior's Bloodshield Engine
Warrior's Bloodshield Engine
Legendary
Heroes gain ? Attack. Whenever a Warrior deals damage, they gain lasting Shields equal to {1}% of the damage dealt.
Acceleration Accumulator
Acceleration Accumulator
UniqueQuest

QuestTrigger Rush {0} times.

RewardRush abilities last {0} second longer.

Acceleration Fluctuator
Acceleration Fluctuator
Unique
On Rush trigger, give Heroes ? Attack Speed and ? Attack.
Acceleration Resonator
Acceleration Resonator
Unique
On Rush trigger, Heroes gain ? Shields.
All In
All In
Unique
Gain ? Shards. Start with Emergency Rewind unavailable.
Assassin Crest
Assassin Crest
Unique
Get an item which makes a Hero count as an Assassin during combat.
Assassin Equipment
Assassin Equipment
Unique
Get an item which benefits Assassins. Start with ? fewer Shards.
Assassin's Combative Reflection
Assassin's Combative Reflection
Unique
Assassins gain ? Crit and ? Attack.
Assassin's Enchanted Reflection
Assassin's Enchanted Reflection
Unique
Assassins gain ? Crit and ? Magic.
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