Database

Rank Modifiers

105

Generic, class-tied upgrades a hero can roll at rank A and S, alongside their specialty abilities

105 rank modifiers
Aggressive Presence
Aggressive PresenceBackup
Vanguards gain 50 + 50 Rank Attack. Backup.
Aim True, Aim Quick
Aim True, Aim Quick
For Rush (10), gain +100% Crit.
Arcane Destruction
Arcane Destruction
On cast, gain 100 Crit.
Arcane Growth
Arcane Growth
On cast, permanently gain 2 Magic.
Banked Presence
Banked PresenceBackup
For Rush (10), Assassins gain 1 Crit per Shard in bank. Backup.
Brutal Force
Brutal Force
Gain 100 Attack and 20 Omnivamp.
Brutal Precision
Brutal Precision
Gain 60 Crit and 20 Omnivamp.
Brutal Vitality
Brutal Vitality
Gain 1000 Max HP and 20 Omnivamp.
Bulk Formation
Bulk Formation
At start of combat, give this Hero and adjacent Heroes 0 + 25 Max Health Max HP.
Burning Absorption
Burning Absorption
On cast, gain 1 Magic per 4 Burn on enemies in range.
Burning Acceleration
Burning AccelerationBackup
Whenever a Duelist attacks an enemy with Burn, they gain 2 Attack Speed. Backup.
Burning Attacks
Burning Attacks
On auto attack, inflict 1 + 1/33 Attack Speed Burn (Max: 10).
Burning Aura
Burning Aura
On auto attack or when auto attacked, inflict 1 + 1/800 Max Health Burn on the enemy (Max: 7).
Burning Casts
Burning Casts
On cast, inflict 0 + 50 Magic Burn on enemies in range.
Burning Eye
Burning Eye
At start of combat, inflict 30 + 1/50 Max Health Burn on all enemies.
Burning Restoration
Burning Restoration
On auto attack or when auto attacked, if the enemy has Burn gain 1 HP/S.
Calming Presence
Calming PresenceBackup
Vanguards gain 13 + 10 Rank HP/S. Backup.
Critical Aggression
Critical Aggression
For Rush (10), gain +100% Crit.
Critical Attack Growth
Critical Attack Growth
On Crit, permanently gain 2 Attack.
Critical Attacks
Critical Attacks
This Hero's auto attacks gain 150 Crit.
Critical Defenses
Critical Defenses
At start of combat, if this Hero is in the front row they gain 0 + 250 Crit Defense.
Critical Invigoration
Critical Invigoration
On Crit, heal 0 + 50 Crit health and gain 3 Mana.
Critical Invigoration
Critical Invigoration
On Crit, heal 0 + 50 Crit health and gain 3 Mana.
Critical Invigoration
Critical Invigoration
On Crit, heal 0 + 50 Crit health and gain 3 Mana.
Critical Offense Growth
Critical Offense Growth
On Crit, permanently gain 1 Attack and 1 Magic.
Critical Timing
Critical Timing
For Rush (10), gain +50% Crit. After Stall (20), gain +50% Crit.
Debuff Amplification
Debuff Amplification
On cast, increase the amount of each Debuff on enemies in range by 0 + 50 Mana Regen.
Debuff Channeling
Debuff Channeling
On cast, gain 1 Mana Regen for each type of Debuff on all enemies.
Debuff Protection
Debuff Protection
On cast, give the lowest percent health Hero 1 Shield per 2 Debuffs on all enemies.
Debuff Velocity
Debuff Velocity
On auto attack, gain 1 Crit and 1 Attack per Debuff on the target.
Distraction
Distraction
After Stall (10, 20, 30, 40, and 50): Taunt all enemies.
Empowered Magic
Empowered Magic
On cast, give other Heroes 0 + 100 Mana Regen Attack and 0 + 100 Mana Regen Magic.
Enchanted Attacks
Enchanted Attacks
On auto attack, deal 0 + 100 Magic bonus damage.
Enforced Presence
Enforced PresenceBackup
On Rush trigger, Assassins gain 15 Crit, 15 Attack, and 15 Magic. Backup.
Fast Cast
Fast Cast
Gain 8 Mana Regen and 40 Starting Mana.
Fight and Win
Fight and Win
On damage dealt for Rush (8), gain lasting Shields equal to 50% of the damage dealt.
Freezing Absorption
Freezing Absorption
On cast, gain 1 Magic per 5 Frost on enemies in range.
Freezing Acceleration
Freezing AccelerationBackup
Whenever a Duelist attacks an enemy with Frost, they gain 2 Attack Speed. Backup.
Freezing Attacks
Freezing Attacks
On auto attack, inflict 1 + 1/80 Attack Speed Frost (Max: 6).
Freezing Aura
Freezing Aura
When auto attacked, inflict 1 + 1/100 Defense Frost on the attacker (Max: 6).
Freezing Casts
Freezing Casts
On cast, inflict 0 + 25 Magic Frost on enemies in range.
Freezing Presence
Freezing PresenceBackup
Tanks gain +33% Defense against damage from enemies with Frost. Backup.
Freezing Restoration
Freezing Restoration
When auto attacked by an enemy with Frost, gain 2 HP/S.
From the Shadows
From the Shadows
At start of combat, if this Hero is in the back row they gain +100% Crit and Stealth for 5 seconds.
Golden Eye
Golden Eye
Every 9 auto attacks, gain 1 Shard.
Hermit
Hermit
At start of combat, if this Hero is alone in the back 2 rows they gain +33% Magic and +50% Crit.
Hit Hard, Hit Fast
Hit Hard, Hit Fast
For Rush (8), gain +100% Attack.
Instacast
Instacast
After Stall (15, 30, and 45), gain 100 Mana.
Intimidating Aura
Intimidating Aura
Each second, deal 0 + 3 Max Health damage to adjacent enemies.
Intimidating Strikes
Intimidating Strikes
On auto attack, deal 0 + 4 Max Health bonus damage.
Lurker
Lurker
At start of combat, gain Stealth for 5 seconds. On kill, gain Stealth for 5 seconds.
Mage Armor
Mage Armor
At start of combat, if this Hero is in the front row they gain 0 + 100 Magic Defense.
Magical Growth
Magical GrowthBackup
At start of combat, Mages permanently gain 20 Magic. Backup.
Poisonous Acceleration
Poisonous AccelerationBackup
Whenever a Duelist attacks an enemy with Poison, they gain 2 Attack Speed. Backup.
Poisonous Attacks
Poisonous Attacks
On auto attack, inflict 1 + 1/66 Attack Speed Poison (Max: 6).
Poisonous Aura
Poisonous Aura
When auto attacked, inflict 1 + 1/120 Defense Poison on the attacker (Max: 6).
Poisonous Burst
Poisonous Burst
On Crit, inflict 1 + 10 Crit Poison on the target.
Poisonous Edge
Poisonous Edge
Gain +80% Crit against enemies with Poison.
Poisonous Eye
Poisonous Eye
At start of combat, inflict 30 + 50 Crit Poison on all enemies.
Poisonous Presence
Poisonous PresenceBackup
Tanks gain +33% Defense against damage from enemies with Poison. Backup.
Poisonous Restoration
Poisonous Restoration
When auto attacked by an enemy with Poison, gain 2 HP/S.
Protective Magic
Protective Magic
On cast, give the lowest percent health Hero 100 + 500 Mana Regen Shields.
Protector
Protector
This Hero gains +20% Defense for each enemy targeting it.
Ranger
Ranger
Gain 1 Range and 40 Attack Speed.
Ranger
Ranger
Gain 1 Range and 50 Attack.
Rear Support
Rear Support
At start of combat, if this Hero is in the back row all Heroes gain +75% Defense.
Resolute
Resolute
When auto attacked, gain 1 Defense.
Rolling Conduit
Rolling ConduitBackup
Mystics gain 1 Mana Regen for each reroll this game. Backup.
Rolling Speed
Rolling SpeedBackup
Duelists gain 2 Attack Speed per reroll this game. Backup.
Rush Dynamo
Rush DynamoBackup
Duelists gain 1 Attack Speed per Rush trigger this game. Backup.
Rush Overdrive
Rush OverdriveBackup
Rush abilities last 3 seconds longer. Backup.
Rush Overdrive
Rush OverdriveBackup
Rush abilities last 3 seconds longer. Backup.
Rush Overdrive
Rush OverdriveBackup
Rush abilities last 3 seconds longer. Backup.
Rush Strength
Rush StrengthBackup
Warriors gain 2 Attack per Rush trigger this game. Backup.
Rushed Offense
Rushed Offense
On Rush trigger, gain 100 Max HP, 12 Attack, and 10 Attack Speed.
Rushed Size
Rushed Size
For Rush (12), gain +100% Max HP.
Scaling Attack
Scaling Attack
At start of combat, if this Hero is adjacent to exactly one other Hero they both permanently gain 33 Attack.
Scaling Speed
Scaling Speed
At start of combat, if this Hero is adjacent to exactly one other Hero they both permanently gain 25 Attack Speed.
Second Wind
Second Wind
After Stall (30), heal 100% Max HP, gain 100 Mana, and gain +25% Defense.
Shard Collector
Shard Collector
Every other Crit, gain 1 Shard.
Shard Plunderer
Shard Plunderer
On kill, gain 8 Shards.
Shard Weaver
Shard Weaver
Every other cast, gain 3 Shards.
Shield Formation
Shield Formation
At start of combat, give this Hero and adjacent Heroes 400 + 250 Magic + 1000 Mana Regen Shields.
Shield Line
Shield Line
At start of combat, give all Heroes in the front 2 rows 0 + 66 Max Health Shields.
Shield Magnification
Shield Magnification
When this Hero applies Shields, apply 50% more Shields.
Shield Power
Shield Power
This Hero gains 1 Attack per 8 Shields it has (Max Bonus: 1000).
Shielding Presence
Shielding PresenceBackup
At start of combat, Warriors gain 1000 + 500 Rank lasting Shields. Backup.
Sideline Empowerment
Sideline EmpowermentBackup
Backup Only: At start of combat, give Heroes 4 + 4 Rank Mana Regen, 50 + 25 Rank Attack, and 50 + 25 Rank Magic.
Sideline Support
Sideline SupportBackup
Backup Only: At start of combat, gain 5 Shards and give Heroes 500 + 500 Rank Shields.
Spiked
Spiked
When auto attacked, deal 0 + 50 Defense damage to adjacent enemies.
Stall Battery
Stall BatteryBackup
On Stall trigger, gain 1 Shard and give Heroes 3 Mana Regen. Backup.
Stall Certainty
Stall CertaintyBackup
Stall abilities trigger 6 seconds faster. Backup.
Stall Certainty
Stall CertaintyBackup
Stall abilities trigger 6 seconds faster. Backup.
Stall Certainty
Stall CertaintyBackup
Stall abilities trigger 6 seconds faster. Backup.
Stall Dynamo
Stall DynamoBackup
Duelists gain 1 Attack Speed per Stall trigger this game. Backup.
Stall Enlightenment
Stall Enlightenment
After Stall (30), permanently gain 4 Mana Regen.
Stalled Cold
Stalled Cold
After Stall (20), inflict 0 + 35 Magic Frost on all enemies.
Stalled Defense
Stalled Defense
On Stall trigger, gain 45 Defense.
Stalled Growth
Stalled Growth
After Stall (25), permanently gain 40 Magic.
Stalled Heat
Stalled Heat
After Stall (20), inflict 0 + 80 Magic Burn on all enemies.
The Best Offense...
The Best Offense...Backup
Tanks gain 1 Attack and 1 Magic per 2 Defense they have. Backup.
Unfiltered Rage
Unfiltered Rage
Gain 2 Omnivamp and 2 Crit per 1% of this Hero's missing health.
Victorious Presence
Victorious PresenceBackup
On combat victory, Warriors permanently gain 25 Attack. Backup.
Vindictive Shields
Vindictive Shields
The first time each combat this Hero goes below 50% Max HP, they gain 0 + 50 Max Health Shields and deal 0 + 50 Max Health damage to adjacent enemies.
Violent Presence
Violent PresenceBackup
Whenever a Vanguard auto attacks or is auto attacked, they gain 25 Shields. Backup.