Patch 0.5.12
Patch notes as published by the developers
Hello Guildmasters,
Welcome back to our weekly update!
We've taken another step toward opening a beta branch for the full version. This week was mostly about development groundwork, alongside concept and production work on a brand-new hero. We'll have more news about the beta for you soon.
On the demo side, this update brings a set of fixes suggested by the community, including performance improvements for status-effect builds and fixes for several effects that weren't working as intended.
⭐ = Community Suggestions
⭐ Improved performance for status-based builds
⭐ Fixed Burn Catalyst incorrectly dealing bonus damage to all enemies instead of just burning one. The damage should now correctly ignore the armor.
Note: “Burn Catalyst” is a rare relic which grants: “For Rush (15), enemies receive 50% more Burn damage.”
⭐ Fixed Amulet of Shields granting extra shields to the shield source instead of the shield target
Note: “Amulet of Shields” is an epic item which grants: “Whenever the holder applies Shields, apply 25% more.”
⭐ Enforced Presence now works with rush triggers coming from all the Assassins, instead of only the owner
Note: “Enforced Presence” is an A/S rank modifier for assassins, granting: “On Rush trigger, Assassins gain 15 Crit, 15 Attack, and 15 Magic. Backup.”
⭐ Fixed the Max HP value in Bruiser’s Mitts’ description
⭐ Fixed the Mana Regen value in Emerald Chain’s description
See how 0.5.12 is actually playing out: the meta for this patch · runs on this patch