Karsu
Default abilities
Karsu starts every run with these.
Specializations
Choose one during a run. Some branch Karsu into a new class.
Class abilities Ranks 3–4
At higher ranks Karsu draws from the shared ability pool of each class they belong to.
The BoxerPassive
Every 3 auto attacks, deal 50 + 225 Attack bonus damage and inflict 3 + 1/5 Attack Speed Burn.The SpicyPassive
On auto attack, for each type of Debuff on the target inflict 2 + 1 Rank more of that Debuff and deal 10 + 75 Attack Speed bonus damage.The BreezyPassive
Whenever a Mage or Duelist inflicts a Debuff, they gain 0 + 1 Rank Attack Speed and 0 + 1 Rank Magic. Backup.Rank modifiers A & S
Burning Attacks
On auto attack, inflict 1 + 1/33 Attack Speed Burn (Max: 10).Burning AccelerationBackup
Whenever a Duelist attacks an enemy with Burn, they gain 2 Attack Speed. Backup.Poisonous Attacks
On auto attack, inflict 1 + 1/66 Attack Speed Poison (Max: 6).Poisonous AccelerationBackup
Whenever a Duelist attacks an enemy with Poison, they gain 2 Attack Speed. Backup.Freezing Attacks
On auto attack, inflict 1 + 1/80 Attack Speed Frost (Max: 6).Freezing AccelerationBackup
Whenever a Duelist attacks an enemy with Frost, they gain 2 Attack Speed. Backup.Debuff Velocity
On auto attack, gain 1 Crit and 1 Attack per Debuff on the target.Rush DynamoBackup
Duelists gain 1 Attack Speed per Rush trigger this game. Backup.Critical Timing
For Rush (10), gain +50% Crit.
After Stall (20), gain +50% Crit.Critical Invigoration
On Crit, heal 0 + 50 Crit health and gain 3 Mana.Rolling SpeedBackup
Duelists gain 2 Attack Speed per reroll this game. Backup.Golden Eye
Every 9 auto attacks, gain 1 Shard.Ranger
Gain 1 Range and 40 Attack Speed.Scaling Speed
At start of combat, if this Hero is adjacent to exactly one other Hero they both permanently gain 25 Attack Speed.Stall DynamoBackup
Duelists gain 1 Attack Speed per Stall trigger this game. Backup.The SniperPassive
Always choose to target the furthest enemy.
Auto attacks gain 10 + 10 Rank Attack and 3 + 3 Rank Crit for each hex from the enemy.The FrostbitePassive
On auto attack, fire an additional arrow that inflicts 1 + 1/100 Attack Speed Frost and deals 1 + 10 Attack% of normal auto attack damage.The BriskPassive
Bonus damage from Permafrost can Crit.
On Crit, inflict 1 + 1 Rank Frost.
On cast, Sal gains 0 + 33 Attack + 33 Magic Crit.Rank modifiers A & S
Critical Invigoration
On Crit, heal 0 + 50 Crit health and gain 3 Mana.Critical Attack Growth
On Crit, permanently gain 2 Attack.Critical Aggression
For Rush (10), gain +100% Crit.Rush OverdriveBackup
Rush abilities last 3 seconds longer. Backup.Brutal Force
Gain 100 Attack and 20 Omnivamp.Victorious PresenceBackup
On combat victory, Warriors permanently gain 25 Attack. Backup.Fight and Win
On damage dealt for Rush (8), gain lasting Shields equal to 50% of the damage dealt.Critical Attacks
This Hero's auto attacks gain 150 Crit.Hit Hard, Hit Fast
For Rush (8), gain +100% Attack.Ranger
Gain 1 Range and 50 Attack.Rush StrengthBackup
Warriors gain 2 Attack per Rush trigger this game. Backup.Shielding PresenceBackup
At start of combat, Warriors gain 1000 + 500 Rank lasting Shields. Backup.Unfiltered Rage
Gain 2 Omnivamp and 2 Crit per 1% of this Hero's missing health.Shield Power
This Hero gains 1 Attack per 8 Shields it has (Max Bonus: 1000).Scaling Attack
At start of combat, if this Hero is adjacent to exactly one other Hero they both permanently gain 33 Attack.History
0.5.3
- Base Attack Damage 30 → 33
- Max Mana 80 → 85
- Starting Mana 40 → 45