Database

Abilities

Active and passive abilities used by heroes and their specializations. 101 hero abilities.

Scales with
Class
101 abilities
Blizzard
Blizzard
Active
Create a Blizzard for {0} seconds. Each second, inflict ?+?_ManaRegen Frost and deal ?+?_Magic damage to enemies inside the Blizzard. Shield Heroes inside it for ?+?_Magic.
Bloodthirsty
Bloodthirsty
Passive
For Rush (?), gain ?+?_MaxHealth Attack. Whenever Rip or an enemy adjacent to him first drops below ?% Max HP, refresh all of his Rush abilities and gain ?+?_MaxHealth Attack Speed.
Come At Me!
Come At Me!
Active
Taunt all enemies and gain ?+?_Defense+?_Magic Shields per Stall triggered this game. After {3} seconds, deal damage to all enemies targeting Skorn equal to {4}% of his remaining Shield.
Devour
Devour
Active
Gain ?+?_Crit Omnivamp, then deal ?+?_Magic+?_Omnivamp damage. On kill, gain ?+?_Rank Shards.
Execution
Execution
Active
Swing a crushing axe to deal ?+?|?|?|?_Attack+?_Magic damage. Logan gains power by dealing damage with this ability.
Explosive
Explosive
Passive
When this unit dies, it deals ?+?_Magic damage and inflicts ?+?_Magic Burn on all adjacent enemies.
Fault Line
Fault Line
Active
Gain ?+?_MaxHealth Shields, then deal ?+?_MaxHealth+?_Defense+?_Magic damage and Stun enemies in front of Rowan for {6} seconds.
Ferality
Ferality
Passive
For Rush (?), gain ?+?_AttackSpeed Attack Speed and ?+?_Attack Attack for each time this ability has triggered this combat. Every {5} auto attacks, refresh all of Nyx's Rush abilities.
Gathering Storm
Gathering Storm
Active
Call down lightning, dealing ?+?_AttackSpeed+?_Attack+?_Magic damage per Stall and Rush triggered this game.
Hearty
Hearty
Passive
After Stall (?), gain ?+?_MaxHealth+?_Defense HP/S.
Inner Flame
Inner Flame
Passive
Each second, inflict ?+?_MaxHealth Burn on adjacent enemies. For Rush (?), double the Burn.
Killshot
Killshot
Active
Fire an arrow at the farthest enemy. It deals ?+?_Attack+?_Magic damage and gains ?+?_Crit additional Crit.
Limitless
Limitless
Passive
Each auto attack, gain ? Attack Speed. After Stall (?), auto attacks deal ?+?_AttackSpeed bonus damage.
Luxurious
Luxurious
Passive
Gain ?+?_Attack Attack Speed and ?+?_AttackSpeed Attack. Every {4} auto attacks, gain ?+?_Rank Shards.
Pepper Spray
Pepper Spray
Active
Create a poison cloud around Pimenta for {0} seconds. Each second, deal ?+?_Magic+?_Defense damage and inflict ?+?_Defense Poison to enemies in the poison cloud. Each second after Stall (?), gain ?+?_Rank HP/S per enemy in the poison cloud.
Permafrost
Permafrost
Active
Sal empowers her attacks, causing them to also hit the nearest enemy to Sal's target, dealing ?+?_Magic bonus damage and inflicting ?+?_Rank Frost. This ability stacks.
Petrification
Petrification
Active
Petrify all enemies targeting Zuri, dealing ?+?_Magic damage, inflicting ? Poison per Stone Skin trigger this game, and Stunning for {3} seconds.
Pirouette
Pirouette
Active
Gain ?+?_Rank Crit and ?+?_Rank Omnivamp, then deal ?+?_Attack+?_AttackSpeed+?_Magic damage to all enemies in Tilly's range.
Rampage
Rampage
Active
Enter a rage, gaining ?+?_MaxHealth+?_Magic Max HP, ?+?_Rank Attack Speed, and ?+?_Rank Omnivamp. This ability stacks.
Red Hot Deals
Red Hot Deals
Passive
When Niklas survives combat, consume the item in his left-most item slot. Permanently gain {0}% of its stats and gain Shards equal to ?% its value. For Rush (?), auto attacks inflict ?+?_MaxHealth Burn per equipped item.
Requiem Barrage
Requiem Barrage
Active
Channel an energy beam for {0} seconds. Each half second, deal ?+?_Magic damage, inflict ?+?_Magic Frost, and inflict ?+?_Magic Burn to all enemies inside the beam.
Resolute Strike
Resolute Strike
Active
Charge up a mighty attack, gaining ?+?_Attack+?_Magic Shields. After {3} seconds, deal ?+?_Attack damage plus bonus damage equal to Kai's remaining Shields to surrounding enemies.
Retribution
Retribution
Passive
When auto attacked after Stall (?), deal ?+?_Magic damage and inflict ?+?_Defense Poison on the attacker.
Salvation
Salvation
Active
Bless the lowest % Max HP Hero, applying ?+?|?|?|?_Magic Shields for ?+?_ManaRegen seconds and healing them for half that amount. After Stall (?), this ability can target and resurrect dead Heroes.
Sanctuary of Bloom
Sanctuary of Bloom
Active
Create a flower field for {0} seconds. Each second, inflict ?+?_ManaRegen Poison on enemies and apply ?+?_Magic Shields to Heroes inside the flower field. Each second after Stall (?), heal Heroes inside the flower field for ?+?_Magic.
Searing Mantra
Searing Mantra
Active
Channel flames to deal ?+?_MaxHealth+?_Magic damage, inflict ? Burn per Rush triggered this game, and Stun all surrounding enemies for {4} seconds.
Shuriken Shadow Strike
Shuriken Shadow Strike
Active
Leap into the air and throw ?+?_Crit shurikens at the lowest-health enemy for ?+?_Attack+?_Magic damage each. Max Shurikens: {5}
Snowpiercer
Snowpiercer
Active
Loose a volley of {0} arrows at nearby enemies. Each arrow deals ?+?_Attack+?_Magic damage and inflicts ?+?_AttackSpeed Frost.
Starfall
Starfall
Active
Conjure celestial magic to deal ?+?|?|?|?_Magic damage. On kill, permanently gain ?+?_Rank Magic. On Crit, Stun all enemies for .?+.?_Rank seconds.
Stone Skin
Stone Skin
Passive
On Crit, permanently gain ? Defense and ? Magic. Triggers ?+?_Crit+?_Defense times per combat.
The Avalanche
The Avalanche
Passive
On cast, gain ? Shard. On Shards generated, gain ? Mana Regen and ? Magic.
The Benevolent
The Benevolent
Passive
On cast after Stall (?), permanently give the target primary stats for each of their classes. This ability only triggers ?+?_Rank times per combat.
The Bladedancer
The Bladedancer
Passive
For Rush (?), auto attacks deal ?+?_Crit+?_Magic bonus damage and heal ?+?_Crit+?_Magic. After Stall (?), auto attacks deal ?+?_Crit+?_Defense bonus damage and heal ?+?_Crit+?_Defense.
The Bloomer
The Bloomer
Passive
After Stall (?), Double Sanctuary of Bloom's healing and Shielding. It lasts {1} second longer.
The Bold
The Bold
Passive
Resolute Strike hits {0} second faster and affects a larger area. On cast, gain ?+?_Defense lasting Shields.
The Boxer
The Boxer
Passive
Every ? auto attacks, deal ?+?_Attack bonus damage and inflict ?+?_AttackSpeed Burn.
The Brawler
The Brawler
Passive
Triple Threat applies {0}% more Shields. Gain ? Attack per ? Shields, up to ?+?_MaxHealth Attack.
The Breezy
The Breezy
Passive
Whenever a Mage or Duelist inflicts a Debuff, they gain ?+?_Rank Attack Speed and ?+?_Rank Magic. Backup.
The Brisk
The Brisk
Passive
Bonus damage from Permafrost can Crit. On Crit, inflict ?+?_Rank Frost. On cast, Sal gains ?+?_Attack+?_Magic Crit.
The Bristleguard
The Bristleguard
Passive
At start of combat, for each Tank in combat inflict ?+?_Rank Poison on all enemies and give ?+?_Rank Defense to all Heroes. Backup.
The Brute
The Brute
Passive
On Crit, steal ?+?_Crit Health from the target.
The Champion
The Champion
Passive
Gain ? Attack per Rush triggered this game. For Rush (?), Warriors gain ? Crit and ? Omnivamp per Rush triggered this game. Backup.
The Collector
The Collector
Passive
Shuriken Shadow Strike fires an additional shuriken. On kill, gain ? Shards then permanently increase the Shards generated from this ability by {1}. Triggers once per combat.
The Conduit
The Conduit
Passive
On kill, permanently gain ? Mana Regen and Stealth for {1} seconds. At start of combat, other Assassins and Mystics gain all Mana Regen gained from this ability. Backup.
The Crescendo
The Crescendo
Passive
On Stall trigger, permanently gain ? Magic. After Stall (?, Stall ?, and Stall ?), gain +?% Magic and increase the duration of Requiem Barrage by {5} second.
The Detonator
The Detonator
Passive
On cast, all enemies in range take ?+?_Rank ticks of Burn damage.
The Earth's Child
The Earth's Child
Passive
After Stall (?), Sanctuary of Bloom also inflicts ?+?_Magic Frost and ?+?_Magic Burn each second.
The Enlightened
The Enlightened
Passive
Increase the duration of Rush abilities by ?+?_Rank seconds. For Rush (?), Ming is immune to damage.
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