[{"data":1,"prerenderedAt":-1},["ShallowReactive",2],{"patch:0-5-8":3},{"id":4,"slug":5,"title":6,"patch_label":7,"posted_at":8,"body_bbcode":9,"steam_url":10,"insight_md":11,"insight_published_at":11,"updated_at":12},"caaa69f9-5c36-4ff3-867c-ab850d80a52b","0-5-8","Patch 0.5.8","0.5.8","2026-09-08T16:02:04+00:00","[p]Hello Guildmasters,[\u002Fp][p][\u002Fp][p]and welcome to our weekly update. While our work on the 1.0 version continues, we bring a new update to the demo with bug fixes. All issues were reported or suggested by you.[\u002Fp][p][\u002Fp][h1]Bug Fixes[\u002Fh1][p][\u002Fp][p]⭐ = Community Suggestion[\u002Fp][list][*][p]⭐ Acceleration Prism now properly activates on rush triggers instead of stall[\u002Fp][\u002F*][*][p]⭐ Fixed an issue where visual effects (like stealth transparency) were only applied  to Hoyoung’s weapons; they now correctly apply to the character model as well[\u002Fp][\u002F*][*][p]⭐ Dead units no longer get damage from status effects and active statuses are now properly reset on revive[\u002Fp][\u002F*][*][p]⭐ Quests progress is now capped at the required value[\u002Fp][\u002F*][*][p]⭐ Fixed rush abilities lasting indefinitely while their owner was dead. Mainly noticeable for abilities that targeted other characters as well, like Dragomir's The Kingpin and Ming's The Tempered[\u002Fp][\u002F*][*][p]⭐ Fixed Nyx's not increasing its bonuses if the effect was refreshed before it had expired (e.g. by attacking 12 times before the rush expired)[\u002Fp][\u002F*][\u002Flist][p][\u002Fp][p]Thank you all for playing Guildrun and helping us improve the game. See you next week![\u002Fp]","https:\u002F\u002Fsteamstore-a.akamaihd.net\u002Fnews\u002Fexternalpost\u002Fsteam_community_announcements\u002F1842846814456116",null,"2026-09-08T21:25:00.543078+00:00"]