[{"data":1,"prerenderedAt":-1},["ShallowReactive",2],{"patch:0-5-13":3},{"id":4,"slug":5,"title":6,"patch_label":7,"posted_at":8,"body_bbcode":9,"steam_url":10,"insight_md":11,"insight_published_at":11,"updated_at":12},"213f2a11-8a48-4eff-bb3f-c7bdced54fae","0-5-13","Patch 0.5.13","0.5.13","2026-10-13T15:14:29+00:00","[p]Hello Guildmasters,[\u002Fp][p][\u002Fp][p]Welcome back to our weekly update. \n[\u002Fp][p]Last week on the full version, we playtested and worked more on the coop mode and another new hero arrived in the city, fit for the spooky season. We are also working on a visual improvement pass for the final release. [\u002Fp][p]For the demo, we worked on some community suggested fixes, including performance improved for status-effect-builds as well as certain fixes to now work as intended.[\u002Fp][p][\u002Fp][p]⭐ = Community Suggestions[\u002Fp][p][\u002Fp][list][*][p]⭐ Dominion Mandate, which increases your team size by 1 after applying 5.000 debuffs, now accounts for debuffs applied by relics[\u002Fp][\u002F*][*][p]Fixed a UI navigation issue where the meta-progression panel could be skipped, preventing rewards from being granted.[\u002Fp][\u002F*][*][p]⭐ Fixed Logan’s Execution description to match damage in game[\u002Fp][\u002F*][*][p]⭐ Ming's The Tempered specialization now properly grants 50%, 80%, and 110% Max HP at ranks B, A, and S (instead of 50%, 75%, and 100%) to other Vanguards.[\u002Fp][\u002F*][*][p]⭐ Fixed a bug where after combining Max HP percentage bonus and flat bonus a character would sometimes start battle without full HP[\u002Fp][\u002F*][\u002Flist][p]\n[\u002Fp][p]Thank you all for continuing to play the Guildrun demo, we can’t believe still more than 17.000 of you play the Guildrun demo each day.[\u002Fp][p]\n[\u002Fp]","https:\u002F\u002Fsteamstore-a.akamaihd.net\u002Fnews\u002Fexternalpost\u002Fsteam_community_announcements\u002F1846018067944399",null,"2026-10-17T18:25:00.904104+00:00"]