[{"data":1,"prerenderedAt":-1},["ShallowReactive",2],{"patch:0-5-11":3},{"id":4,"slug":5,"title":6,"patch_label":7,"posted_at":8,"body_bbcode":9,"steam_url":10,"insight_md":11,"insight_published_at":11,"updated_at":12},"7e477262-2f1c-4d49-b96b-57ab88b2276d","0-5-11","Patch 0.5.11","0.5.11","2026-09-29T16:11:10+00:00","[p]Hello Guildmasters,  \n\nand welcome to our weekly update. \n\nOn the full version, this week we worked on a new shadow system, improved the visuals of the forrest biome and a new biome, and - most importantly - kept working on new heroes. On the development side, we worked on controller support and improved a range of UX feedback.\n[\u002Fp][p]On the demo side, we have a big performance improvement for you, along with a couple of bug fixes.\n[\u002Fp][p]As always, thank you for playing the demo and for all the feedback, ideas and bug reports you keep sending our way. We appreciate every one of you.\n[\u002Fp][p]Now, onto the demo changes.[\u002Fp][p][\u002Fp][p]⭐ = Community Suggestion\n [\u002Fp][h2][b]General Changes[\u002Fb][\u002Fh2][list][*][p]⭐ Big performance improvement to the \"effect projectiles\" that fly from the UI to their targets. This should be very noticeable in some late Endless comps.[\u002Fp][\u002F*][\u002Flist][h2][b]\nBug Fixes[\u002Fb][\u002Fh2][list][*][p]⭐ Fixed being able to get duplicate relics by freezing them before Challenge Fights or the Auction House\n⭐ Fixed Rift Seal not updating for heroes that had a Crest or Glyph equipped while they were in the reserve[\u002Fp][\u002F*][\u002Flist]","https:\u002F\u002Fsteamstore-a.akamaihd.net\u002Fnews\u002Fexternalpost\u002Fsteam_community_announcements\u002F1844751498234791",null,"2026-09-29T21:25:00.939755+00:00"]